Talk:Monster Patterns and Roles: Difference between revisions

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Ok, new damage chart built that matches the numbers much more closely. :)


I, uh, tried to paste it in and the formatting wouldn't go. :(
I would try to manually 'chartify' it, but you are using all kinds of fancy add-ons these days.
I'll send you the sheet via mail, if you want to chartify it, tear it up, otherwise point me at an example and I'll figure it out. :D
chartified.  However, I still would like to understand why you're wholly re-creating hundreds of hours of work on the existing damage numbers.  I'm willing to bet there's a MUCH easier way to replicate this within the monster templates using existing variables.
<pre>
      AVAILABLE VARIABLES
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
  {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
  {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
  {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
  {{Hit-Dice}}                                          {{Primary-Dmg}}
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
  {{CR}}                                                {{Quaternary-Dmg}}
                                                        {{Ranged-Dmg}}
  Each of these variables can be modified with up to four parameters, all optional:
      Parameter 1, unnamed, adds or subtracts from the CR. If used outside a monster template, it IS the CR that will be used.
            Example: {{Ranged-Dmg|-2}} subtracts 2 to the CR before returning the value.
      Parameter 2, "n", modifies the base number directly.
            Example: {{Ranged-Dmg|n=-2}} subtracts 2 from the final value.
      Parameter 3, "op" lets you change the operand affecting variable 2.
            Values: mult, div, or leave blank (defaults to addition).
            Example: {{Ranged-Dmg|n=2|op=mult}} doubles the damage.
      Parameter 4, "d", modifies which die size the damage uses.
            This variable only applies to the damage variables.
            Values: d=4, d=6, d=8, d=10, d=12. Note lack of caps. 
            Example: {{Ranged-Dmg|d=10}} returns damage in form of d10's. 
</pre>

Revision as of 06:54, 30 August 2018