Talk:Monster Patterns and Roles: Difference between revisions

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* add aerial pattern?
* add aerial pattern?


* break skel and zombie patterns into general patterns
* look at summoning feats. pull 'generic' feats into patterns? add new feats for all patterns? ie, fiery summons, caustic summons, aerial summons, aquatic summons, etc?


* tanks- get a taunt which pulls an enemy to them as a free/swift/move action. May also strip off a buff on the target.
* tanks- get a taunt which pulls an enemy to them as a free/swift/move action. May also strip off a buff on the target.


* legends- get a power which they declare at the top of the round, targeting an area on the map, and att the end of the round it goes off. This is in addition to their full normal turn on their initiative.
* legends- get a power which they declare at the top of the round, targeting an area on the map, and att the end of the round it goes off. This is in addition to their full normal turn on their initiative.

Revision as of 13:01, 28 June 2019


  • add aquatic pattern
  • add aerial pattern?


  • tanks- get a taunt which pulls an enemy to them as a free/swift/move action. May also strip off a buff on the target.
  • legends- get a power which they declare at the top of the round, targeting an area on the map, and att the end of the round it goes off. This is in addition to their full normal turn on their initiative.