Talk:Monster Patterns and Roles: Difference between revisions

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spellcaster patterns: based on the same structure as the Atropal Monstrous Magic, genericised
spellcaster patterns: based on the same structure as the Atropal Monstrous Magic, genericised


* abjurer- 4 'spells' - "Defender Mage"
* Attacker Mage -done
* illusionist- 4 'spells' - "Pretender Mage"
* Bewitcher Mage- 4 spells, enchanter, lays dominated plus psychic, eyebite, etc.
* evoker- 4 'spells' - "Attacker Mage"
* Defender Mage -done
* necromancer - 2 spells plus a pet - "Specter Mage"
* Powerful Mage -done
* enchanter - 4 spells -"Bewitcher Mage"
* Pretender Mage- 3 'spells' plus a teleport speed - illusionist- mass vanish, aoe illusion,
* Specter Mage - 2 spells plus a pet - necromancer - summon monster of equal CR, heartwrench multi-target, dust


  all have access to dispel magic and general spelliness out of combat at the discretion of the GM, with strict limit they cannot start with a buff, except the necro's pet
 
  all have access to general spelliness out of combat at the discretion of the GM, with strict limit they cannot start with a buff, except the necro's pet





Revision as of 14:20, 4 June 2020