Talk:Monster Patterns and Roles: Difference between revisions

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* Agile +3 CR, gains +3AC, Touch and Flatfooted AC are ignored. +2 to-hit and +5 damage
* Agile +3 CR, gains +3AC, Touch and Flatfooted AC are ignored. +2 to-hit and +5 damage
* Potent Creature = +3 CR, shrug a condition 1/encounter as a swift, smite vs any enemy as swift, +3 to-hit, +5 damage, hp as new CR
* Potent Creature = +3 CR, shrug a condition 1/encounter as a swift, smite vs any enemy as swift, +3 to-hit, +5 damage, hp as new CR
* Eldritch Creature = +3 CR (old pseudonatural?)
notes:
Piping Whistle: Standard action, all creatures within CR x 5 feet gain [[Distracted]]
teleport move
Autograb
Rotting Constriction (Ex)
Once an eldritch creature has hold of an opponent, each successful grapple check it makes during subsequent rounds automatically drains 2 points of Constitution. At the same time, the eldritch creature regains CR lost hit points.

Revision as of 20:12, 9 December 2017


Note: Damage model

  • Added melee/ranged attacks do 1d6 damage plus 2 per base CR up to CR20, plus 3 per base CR 21+ 4d6/7CR to 20, 1d6/CR after
  • Added swift action powers do 1d4 per base CR
  • Added Standard action powers do 1d6 per base CR
  • Added Alpha powers do 1d8 per base CR to CR25, 1d8+1 per base CR 26+


New Patterns:


  • Agile +3 CR, gains +3AC, Touch and Flatfooted AC are ignored. +2 to-hit and +5 damage
  • Potent Creature = +3 CR, shrug a condition 1/encounter as a swift, smite vs any enemy as swift, +3 to-hit, +5 damage, hp as new CR