Talk:Monster Patterns and Roles: Difference between revisions

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(largely unsolicited advice)
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* legends- get a power which they declare at the top of the round, targeting an area on the map, and att the end of the round it goes off. This is in addition to their full normal turn on their initiative.
* legends- get a power which they declare at the top of the round, targeting an area on the map, and att the end of the round it goes off. This is in addition to their full normal turn on their initiative.
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== Thoughts ==
From the point of view of maximum monsters for minimal work (i.e., kobolds are probably goblins + Draconic, for example), such that you, the developers can choose how to apply them to fill out the Bestiary with enough variety, while simultaneously not spending 25 years on it, I'm all in favor of the jillion patterns listed here.  I even think the MMM can help you guys quickly crank them out so that you can see how they work.  (For example, you might know that an Ancient One is a Greater Shoggoth or whatever, but it's just presented in the Bestiary as-is.)
From the point of view of a GM, even a GM with access to the MMM, there are an awful lot of these suckers.  From a utility point of view of "I want an ''X'' that does ''Y'', I feel like it's too many - what I would start with are:
- bigger
- smaller
- more magic (more spell-like effects - a "blaster" spellcaster)
- more arms (more attacks - or more tentacles or whatever)
- more plating (more defenses - a mix of HP/DR/SR/AC)
- less vulnerable (more defensive spell abilities - obscuring mist, shields, barriers, blur, mirror image, etc.)
I'd even leave out Incorporeal and just say that only certain monsters can have it, same as only some creatures have Regeneration.
I guess what I'm saying is that these are great design tools and I am happy to help you guys use them, but there are too many for a non-designer to get a grip on.  (The same thing can be said of PFRPG templates.  Heck, even Green Ronin subtly indicated that by releasing bestiary that masqueraded as a book of brand-new templates.  The most useful part of that book was the monsters they made, not the mechanics of how they built them.)
[[User:Bstern|bstern]] <small>([[User talk:Bstern|talk]])</small> 23:59, 7 May 2020 (UTC)

Revision as of 23:59, 7 May 2020