Talk:Pariah

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  • Pariah (was Warlock)
    • rewards for aggression, gets fragile if not aggressive
    • spell-casting scrappers (think COH's "blapper" hybrid)
    • arcane-powered pact magic, movement and close attacks
    • if move towards enemy and closest of all allies, can turn aoe into multi-ranged-touch attack
    • add defenses for aggression, must acquire each round (e.g. blur/fast-healing/AC from movement, etc.)


has a way of taking good luck now, in exchange for bad luck later. For example, the pariah may be able to roll 2d20 for any d20 roll he wishes, taking the best of the two results, any time! However, each time he does so, the GM gets to mark down 'bad karma', and use it against the pariah at a future time. This bad karma might manifest as the GM saying the pariah must roll 2d20 and take the worst of the two results. (In general, the downside probably shouldn't be as powerful as the upside, since this is a class feature. Perhaps the player can use bad karma on d20 rolls of their own choosing, to try to burn off the bad karma before the GM can use it against him.)



Bargaining for Karma

  • some things a Pariah can do to gain karma from the spirits:
  • deliver the killing blow to an enemy
  • speak a truth when you would prefer to lie
  • wake from a full-night's rest with lingering injuries
  • sacrifice a damage die, dealing no damage with it
  • rolling 2d20 on a d20 roll and taking the worst result (must declare you are doing this before you roll)
  • Players are encouraged to come up with other things that might interest the spirits.
  • Players should always announce when they do something to earn the favor of the spirits (like telling the truth when they'd prefer to lie). The spirits (the GM) can then decide how much favor/karma the deed was worth.