Talk:Partisan: Difference between revisions

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__NOTOC__
= Sample Build =


partisan build: trip/reposition build, scythe, samaritan path, offensive build


  partisan build: trip/reposition build, scythe, samaritan path, offensive build
  Partisan feats
 
==Alternative Ideas==
1st Endurance
These ideas can be used in the event that playtesting identifies issues with the playability of the partisan.
3rd Diehard
 
5th Weapon Focus-Scythe
=== Static Zone ===
7th Weapon Specialization-Scythe
* Instead of Intractable Ground always moving with the partisan, the zone becomes something the partisan must "plant". This would mean it is no longer an aura, though I guess it could still be a stance?
  9th Greater Weapon Focus - Scythe
* Partisan could move around within the zone, but if they leave the zone, it resets to its base size (10 feet).
11th Greater Weapon Specialization - Scythe
* Any round in which the partisan does not leave the zone, it grows 5 feet.
13th Combat Reflexes
* When the zone grows, the partisan may also move it up to 5 feet in any direction.
15th Improved Combat Maneuvers
 
17th Skill Expert - Sleight of Hand
=== Aggressive Healing ===
  19th Skill Specialist - Sleight of Hand
* Instead of fast healing, and a separate self-heal, partisan could get a healing pool that builds each round, which they could use at any time. This would be dice-based instead of a flat number.
21st Epic Weapon Focus - Scythe
* We could, if the class still feels too weak, cause any over-healing to create bonus hit points, akin to the barbarian's, which would stack with temp hit points (if any).
23rd Epic Weapon Specialization - Scythe
 
25th Weapon Supremacy - Scythe
=== Less Bonus Damage ===
  27th Brute Strength
* If the partisan's damage proves to be too high, we could tie their bonus damage to how hurt they are. The more hurt, the more damage they deal. (I'm not sure this really fits with the theme of the class, however.)
  29th Skill Prodigy - Sleight of Hand
 
  31st Skill Virtuoso - Might, Heal
 
  33rd Deflect Arrows
  Observation:  Partisan write up states: ''Intractable Ground (Su, Stance) - Once activated, Intractable Ground creates a 10-foot radius aura around the partisan. This radius may be expanded at the end of any of the partisan's turn, if the partisan has moved no more than 5 feet during their turn (not including any forced movement).''
  35th Survivor
  *how far out does the radius extend on a given turn?  
  *does it require the use of some type of action to extend the radius?
  *what is the maximum extent of the aura?
 
 
  good feedback, clarified in page

Latest revision as of 05:10, 12 June 2022

Sample Build

partisan build: trip/reposition build, scythe, samaritan path, offensive build

Partisan feats

1st	Endurance
3rd	Diehard
5th	Weapon Focus-Scythe
7th	Weapon Specialization-Scythe
9th	Greater Weapon Focus - Scythe
11th	Greater Weapon Specialization - Scythe
13th	Combat Reflexes
15th	Improved Combat Maneuvers
17th	Skill Expert - Sleight of Hand
19th	Skill Specialist - Sleight of Hand
21st	Epic Weapon Focus - Scythe
23rd	Epic Weapon Specialization - Scythe
25th	Weapon Supremacy - Scythe
27th	Brute Strength
29th	Skill Prodigy - Sleight of Hand
31st	Skill Virtuoso - Might, Heal
33rd	Deflect Arrows
35th	Survivor