Talk:Partisan: Difference between revisions

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== Theme ==
= Sample Build =
primary tank class
* secular, rather than religious
* agents for change, but (sometimes) within the constraints of the law or local government (community organizers?)
* have some goal or political agenda, usually grand in scope:
** e.g. end slavery, win the war against neighboring country, abolish all dancing (Footloose), eradicate a particular faith, weed out all spies from the empire, etc.
** should choose a goal at creation, but can change as time passes. It's less about achieving their goal, or even staying true to it, than it is about them ''having'' a goal.
** unlike paladins, they don't lose anything if they change goals, or completely change alignments -- instead, they lose their mojo if they're ever left without a goal to seek


== zone ==
partisan build: trip/reposition build, scythe, samaritan path, offensive build
* stance, swift to activate, free to sustain
* creates 5-foot aura around partisan, enemies in aura treat it as rough terrain and are marked by partisan until start of his next turn
* enemies remain marked even if they leave the zone
* can expand radius of aura 5 feet with 1 quintessence
* can slide one marked foe each round as a free action
** In addition, any attack made against an marked foe (by the partisan) includes a slide
* at higher levels, difficult terrain expands to other/all movement types
* while in stance, movement by the partisan is very limited (akin to CoH Stone tank's "rooted" and "mudpots" powers)
** at low levels, 5 feet of movement as move action (no 5-foot steps)
** at higher levels, can be any movement type, ignores difficult terrain
** at higher levels, can move as a swift instead of a move? (once per encounter?)
** maybe give them a power that lets them get into their "center of the fight" location early in the battle more cheaply?


== stickiness ==
Partisan feats
* warded zone is hard to leave, and easy to get pulled back into.
* can split damage with allies in zone (before defenses are applied) to gain quintessence
1st Endurance
* does '''not''' get free attacks against foes who ignore him. Must achieve stickiness through slides and splitting damage w/allies
  3rd Diehard
 
5th Weapon Focus-Scythe
== durability ==
7th Weapon Specialization-Scythe
* would like to keep partisan as different from fighter-based tank as possible. Should feel completely different.
9th Greater Weapon Focus - Scythe
* suggestions:
11th Greater Weapon Specialization - Scythe
** high hit points / ac
13th Combat Reflexes
"" fast healing
15th Improved Combat Maneuvers
** partial / total negation of attacks some of the time
17th Skill Expert - Sleight of Hand
** share damage between allies
19th Skill Specialist - Sleight of Hand
** maybe some status condition reduction ability (similar to fast healing?
21st Epic Weapon Focus - Scythe
** DR and ER should only come from external (non-class) sources (adamantine, shield, etc.)
23rd Epic Weapon Specialization - Scythe
 
25th Weapon Supremacy - Scythe
* spend 1 quintessence to mitigate an attack (reduce/negate) (immediate action)
27th Brute Strength
* spend 1 quintessence to reduce a status condition one step (free action)
29th Skill Prodigy - Sleight of Hand
 
31st Skill Virtuoso - Might, Heal
== resources ==
33rd Deflect Arrows
Need to make sure that 1/3rd of resources are used up each combat... perhaps quintessence is more like Ki pool, limited by day, instead of accumulating each round?
35th Survivor
* would allow resource to be separate from hit points, meaning that fast healing could be on all the time.
** maybe give a way to turbo-charge fast healing during combat, but costing quintessence?
* could give a way to gain quintessence as an action or by sacrificing some other thing
** share damage with an ally in the zone, to gain quintessence?
 
== paths ==
* '''Zealot'''
** higher damage path?
** can also mark and slide a foe once per round that is outside of his zone? (swift?)
 
* '''Inquisitor'''
** inflicts more status conditions / debuffs?
** needs something that works against roles (without trivializing the role)
 
* '''Samaritan'''
** better healer, splitting damage w/allies mechanic is more efficient/effective
** faster regen
 
* '''Dissident'''
** toughest path
** saving throw re-rolls
** gains 1 element that heals instead of harms
*** limited set of available energy types, but changeable via quintessence

Latest revision as of 05:10, 12 June 2022

Sample Build

partisan build: trip/reposition build, scythe, samaritan path, offensive build

Partisan feats

1st	Endurance
3rd	Diehard
5th	Weapon Focus-Scythe
7th	Weapon Specialization-Scythe
9th	Greater Weapon Focus - Scythe
11th	Greater Weapon Specialization - Scythe
13th	Combat Reflexes
15th	Improved Combat Maneuvers
17th	Skill Expert - Sleight of Hand
19th	Skill Specialist - Sleight of Hand
21st	Epic Weapon Focus - Scythe
23rd	Epic Weapon Specialization - Scythe
25th	Weapon Supremacy - Scythe
27th	Brute Strength
29th	Skill Prodigy - Sleight of Hand
31st	Skill Virtuoso - Might, Heal
33rd	Deflect Arrows
35th	Survivor