Talk:Partisan: Difference between revisions

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__NOTOC__
= Sample Build =
==Alternative Ideas==
These ideas can be used in the event that playtesting identifies issues with the playability of the partisan.


=== Static Zone ===
partisan build: trip/reposition build, scythe, samaritan path, offensive build
* Instead of Intractable Ground always moving with the partisan, the zone becomes something the partisan must "plant".  This would mean it is no longer an aura, though I guess it could still be a stance?
* Partisan could move around within the zone, but if they leave the zone, it resets to its base size (10 feet).
* Any round in which the partisan does not leave the zone, it grows 5 feet.
* When the zone grows, the partisan may also move it up to 5 feet in any direction.


=== Aggressive Healing ===
Partisan feats
* Instead of fast healing, and a separate self-heal, partisan could get a healing pool that builds each round, which they could use at any time. This would be dice-based instead of a flat number.
* We could, if the class still feels too weak, cause any over-healing to create bonus hit points, akin to the barbarian's, which would stack with temp hit points (if any).
1st Endurance
 
3rd Diehard
=== Less Bonus Damage ===
5th Weapon Focus-Scythe
* If the partisan's damage proves to be too high, we could tie their bonus damage to how hurt they are. The more hurt, the more damage they deal. (I'm not sure this really fits with the theme of the class, however.)
  7th Weapon Specialization-Scythe
 
9th Greater Weapon Focus - Scythe
 
11th Greater Weapon Specialization - Scythe
  Observation: Partisan write up states: ''Intractable Ground (Su, Stance) - Once activated, Intractable Ground creates a 10-foot radius aura around the partisan. This radius may be expanded at the end of any of the partisan's turn, if the partisan has moved no more than 5 feet during their turn (not including any forced movement).''
13th Combat Reflexes
  *how far out does the radius extend on a given turn?  
  15th Improved Combat Maneuvers
  *does it require the use of some type of action to extend the radius?
  17th Skill Expert - Sleight of Hand
  *what is the maximum extent of the aura?
19th Skill Specialist - Sleight of Hand
 
21st Epic Weapon Focus - Scythe
 
  23rd Epic Weapon Specialization - Scythe
  good feedback, clarified in page
  25th Weapon Supremacy - Scythe
  27th Brute Strength
29th Skill Prodigy - Sleight of Hand
31st Skill Virtuoso - Might, Heal
33rd Deflect Arrows
  35th Survivor

Latest revision as of 05:10, 12 June 2022

Sample Build

partisan build: trip/reposition build, scythe, samaritan path, offensive build

Partisan feats

1st	Endurance
3rd	Diehard
5th	Weapon Focus-Scythe
7th	Weapon Specialization-Scythe
9th	Greater Weapon Focus - Scythe
11th	Greater Weapon Specialization - Scythe
13th	Combat Reflexes
15th	Improved Combat Maneuvers
17th	Skill Expert - Sleight of Hand
19th	Skill Specialist - Sleight of Hand
21st	Epic Weapon Focus - Scythe
23rd	Epic Weapon Specialization - Scythe
25th	Weapon Supremacy - Scythe
27th	Brute Strength
29th	Skill Prodigy - Sleight of Hand
31st	Skill Virtuoso - Might, Heal
33rd	Deflect Arrows
35th	Survivor