Talk:Partisan

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Theme

primary tank class

  • secular, rather than religious
  • agents for change, but (sometimes) within the constraints of the law or local government (community organizers?)
  • have some goal or political agenda, usually grand in scope:
    • e.g. end slavery, win the war against neighboring country, abolish all dancing (Footloose), eradicate a particular faith, weed out all spies from the empire, etc.
    • should choose a goal at creation, but can change as time passes. It's less about achieving their goal, or even staying true to it, than it is about them having a goal.
    • unlike paladins, they don't lose anything if they change goals, or completely change alignments -- instead, they lose their mojo if they're ever left without a goal to seek

reason bailiwick?

dogma bonus type?

change quiescence to conviction


zone

  • stance, swift to activate, free to sustain
  • creates 5-foot aura around partisan, enemies in aura treat it as rough terrain and are marked by partisan until start of his next turn
  • enemies remain marked even if they leave the zone
  • can expand radius of aura 5 feet with 1 quintessence
  • can slide one marked foe each round as a free action
    • In addition, any attack made against an marked foe (by the partisan) includes a slide
  • at higher levels, difficult terrain expands to other/all movement types
  • while in stance, movement by the partisan is very limited (akin to CoH Stone tank's "rooted" and "mudpots" powers)
    • at low levels, 5 feet of movement as move action (no 5-foot steps)
    • at higher levels, can be any movement type, ignores difficult terrain
    • at higher levels, can move as a swift instead of a move? (once per encounter?)
    • maybe give them a power that lets them get into their "center of the fight" location early in the battle more cheaply?

stickiness

  • warded zone is hard to leave, and easy to get pulled back into.
  • can split damage with allies in zone (before defenses are applied) to gain quintessence
  • does not get free attacks against foes who ignore him. Must achieve stickiness through slides and splitting damage w/allies

durability

  • would like to keep partisan as different from fighter-based tank as possible. Should feel completely different.
  • suggestions:
    • high hit points / ac

"" fast healing

    • partial / total negation of attacks some of the time
    • share damage between allies
    • maybe some status condition reduction ability (similar to fast healing?
    • DR and ER should only come from external (non-class) sources (adamantine, shield, etc.)
  • spend 1 quintessence to mitigate an attack (reduce/negate) (immediate action)
  • spend 1 quintessence to reduce a status condition one step (free action)

resources

Need to make sure that 1/3rd of resources are used up each combat... perhaps quintessence is more like Ki pool, limited by day, instead of accumulating each round?

  • would allow resource to be separate from hit points, meaning that fast healing could be on all the time.
    • maybe give a way to turbo-charge fast healing during combat, but costing quintessence?
  • could give a way to gain quintessence as an action or by sacrificing some other thing
    • share damage with an ally in the zone, to gain quintessence?

paths

  • Zealot
    • higher damage path?
    • can also mark and slide a foe once per round that is outside of his zone? (swift?)
  • Inquisitor
    • inflicts more status conditions / debuffs?
    • needs something that works against roles (without trivializing the role)
  • Samaritan
    • better healer, splitting damage w/allies mechanic is more efficient/effective
    • faster regen
  • Dissident
    • toughest path
    • saving throw re-rolls
    • gains 1 element that heals instead of harms
      • limited set of available energy types, but changeable via quintessence