Talk:Prowler: Difference between revisions
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19th Level: Second Chance. Why is this awesome, seems kinda bad... Well, it lets you be SURE to land that Encroaching Jolt! This is a big deal, if you need the debuff, you NEED the debuff. | 19th Level: Second Chance. Why is this awesome, seems kinda bad... Well, it lets you be SURE to land that Encroaching Jolt! This is a big deal, if you need the debuff, you NEED the debuff. | ||
Revision as of 21:00, 20 January 2019
Prowler Example Build
(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one)
Human, base stats: Str 16, Dex 18, Con 14, int 12, Wis 9, Chr 12.
Example Feats
1st Level: Exotic Weapon Proficiency: War Whip, Combat Reflexes. A good solid weapon that has inclusive reach. Trust us, you will love the flexibility as you start jockeying for encroachment damage.
3rd Level: Weapon Focus, War Whip. More to-hit is good.
5th Level: Dodge. Armor class is always useful. Always.
7th Level: Mobility. Is there anybody who doesn't want this? NOPE!
9th Level: Power Attack. Your to-hits are getting good enough to use this. It's reaaal nice.
11th Level: Cleave. You have a lot of maneuver and a reach weapon. Cleave is awesome for you.
13th Level: Great Cleave. Find clusters of bad guys, PUNISH THEM.
15th Level: Combat Expertise. Unlocks a lot of nice stuff, and is sweet on it's own.
17th Level: Whirlwind Attack. Aw, HELL yeah! Pop minions, soften up a crowd, just generally wreak havoc. This is awesome, baby.
19th Level: Second Chance. Why is this awesome, seems kinda bad... Well, it lets you be SURE to land that Encroaching Jolt! This is a big deal, if you need the debuff, you NEED the debuff.