Talk:Sharp

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  • Sharp (was Gambler)
    • fate deck (hi/lo minigame) to influence each round
    • building tricks, taking cards out of deck, but on bad turns, has to shuffle?
    • push your luck element to gameplay
    • draws a card at start of session. Prior to each attack, calls 'high' or 'low' and draws a new card. If card is as called, gets a bonus of some kind on the attack. If the call is wrong, gets a penalty of some kind. May also declare a flat draw to replace the card, for no buff or penalty.
    • gets powers which are only usable based on the card currently in play, depending on elements like value, suit, even/odd/face
    • class is primarily a controller/buffer/debuffer, but capable of doing damage via some basic "Harmony" (bard) style attack. The interesting part of the class comes from their options based on the card draw for the round.