Talk:Shoulders Slot Magic Items: Difference between revisions

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  juggernauts pauldrons = keep basic mechanic, scale properly
  juggernauts pauldrons = keep basic mechanic, scale properly
cloak of displacement = grants teleport movements, beginning a limited dim-doors, but eventually full teleport movement. Higher level versions grant miss chance (against single attacks at lower levels, up to "all attacks until start of next turn" at top end).  Merges function of Charlatan's Cape and Cape of the Montebank.
blurred movement 1/encounter CL2, basic
3/day CL5, improved
5/day CL8, capable
2/encounter CL11, daring
9/day CL15, amazing
all move CL19, incredible
all move plus dim door 1/day CL21, hopping
all move plus dim door 1/enc CL24, darting
all move plus dim door 3/day CL28, dancing
all move plus dim door 2/encounter CL32, wonderful
all move plus dim door 9/day CL35 perfect


  cloak of the eagle = weaker cloak of resistance, incorporate eagle cloak, wings of flying, wings of the gargoyle, wyvern cloak, scale all effects properly
  cloak of the eagle = weaker cloak of resistance, incorporate eagle cloak, wings of flying, wings of the gargoyle, wyvern cloak, scale all effects properly

Revision as of 23:24, 3 September 2019

banners should live here
 one property of banners should be 'rallying', which grants bonuses versus fear-based attacks
gifting mantle - cast a spell on yourself or an ally with a game-effect trigger (i.e. not "when I say so"). Spell lays dormant until trigger goes off, then is cast.  Still lays a charge if it lays a charge; can be instant spells.  If an AOE, can be made selective at time of casting (if you have Selective Spell), but you must specify who is excluded at that time, not when trigger goes off.  Gift lasts until full night's rest or until triggered (whichever is first). Higher level versions allow higher level spells.
discharging cowl - allows caster to place a spell they can cast on themselves without it laying a charge, allowing stacking.  Spell only lasts for 1 round, but can be triggered as an immediate action. Higher level versions allow higher level spells.
Shredding Spell (Feat) item
muleback cords = adds carry capacity, scales to LOTS, adds damage to sunders, adds siege damage to normal attacks, adds bonuses to str stunts with might
cloak of elvenkind = weaker cloak of resistance (-1, then -2 saves vs cloak of resist) that adds bonus to stealth skill rolls, scales to grant vanish, then invis, then greater invis, a number of times per day 
cloak of the hedge wizard = weaker cloak of reists that adds spellcasting. stacks with other spellcast items/rogue talents? scaling?
seafoam shawl = weaker cloak of resistance, gives swim speed, breathe water, protection against cold and pressure, plus scaling uses of fluid form spell
cocoon cloak = grants a cocooned 'safe' state while resting; higher levels might negate hits once per day, or even revive the dead to bloodied value once per day. Higher scales to more times per days, or earlier triggers, or both.
stone cloak = scale to be competitive with the cloak of resistance? weaker cloak of resistance that also give DR? both ER and DR vs AOE damage only? lots of options here
slashing cape = weaker cloak of reists that adds scaling point blank aoe damage based on melee BAB
juggernauts pauldrons = keep basic mechanic, scale properly
cloak of the eagle = weaker cloak of resistance, incorporate eagle cloak, wings of flying, wings of the gargoyle, wyvern cloak, scale all effects properly