Talk:Skills: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 52: Line 52:
== Intimidate ==
== Intimidate ==
Aura of killing intent
Aura of killing intent
== Survival ==
* glamping -- an advanced version of 'roughing it', where you make a REALLY nice camp for yourself and your party.

Revision as of 16:58, 27 December 2020

Skill Bonuses

  • skill basis (automatic/passive) — +1 to +9
  • magic enhancement (item) — +1 to +9 (+1 to +5 pre-epic, +6 to +9 epic)
  • feats:
  • skill expert feat — +2
  • skill specialist feat — +2
  • skill prodigy feat — +1
  • less dedicated feats — +1 to +4
  • tertiary feats — +1
  • racial traits or class feature
  • major trait or major class feature — +1 to +4
  • minor trait or lesser class feature — +1 to +2
  • weapon bonus (from weapon qualities) — +1 to +4 (only for specific combat maneuvers)

Specific Skill Bonuses

  • weapon qualities — +2 to one or more combat maneuvers.


Acrobatics

advanced uses:

  • better mitigation of falling damage (e.g. allowed to make a check even if the falling wasn't intentional; mitigation applies to more than just the first (or second) 10 feet, etc.)

Barter

  • barter roll against challenging DC for CR of a monster generates 10 percent more treasure, failure to make an average roll removes ten percent
  • barter roll can be used for bluff or diplomacy in 'low society' at normal.
  • diplomacy gains a new situation modifier of =/- 5 for 'high or low' society
  • barter roll can be used for bluff and diplomacy in 'high society' at -5 to rolls
  • barter is used for 'quick talk' type skill rolls to talk your way into things. we don't currently have a quick talk skill?
  • barter is used for smuggling and other flim-flam type situations, ie, 'low society' from above
  • barter is a direct swap for bluff or diplomacy vs monsters (low society)

Diplomacy

combat uses:

  • Detante = invite a foe to attack another besides yourself
  • Leading Discourse = Make target think an idea is its own

Epic:

  • False Flag = a foe treats you as an ally in combat for one round
  • Overtures = reduce a foe's initiative

Disguise

Note: define a use that allows you to deceive about your gear, not your identity. IE, pretend you're wearing armor when you're not, or even worse, make it look like you're not wearing armor when you really are.

Also, disguise a sword as a wand, or a staff, etc.

Heal

Nerve Strike: As part of an attack, make a Hard DC Heal check fo the CR of the foe to inflict non-lethal damage

Accupressure: Make a Hard DC check against an ally to remove all non-lethal damage they have taken.

Intimidate

Aura of killing intent

Survival

  • glamping -- an advanced version of 'roughing it', where you make a REALLY nice camp for yourself and your party.