Talk:Stone Giant Defender: Difference between revisions

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Some thoughts on this mob:
Some thoughts on this mob:


Consider making improved catch boulders an immediate action (meaning once per round), but with a free gravel flick against that attacker included, if they roll a 4 or higher on the d20. Unlimited use of this ability is way too strong.   
*Consider making improved catch boulders an immediate action (meaning once per round), but with a free gravel flick against that attacker included, if they roll a 4 or higher on the d20. Unlimited use of this ability is way too strong.   
:* ALL giants should probably use immediates for catch boulder; having a number of uses other than 1 means you have to track # of uses per giant in each fight. That's going to suck. Immediate action is stateless -- it's used or not.
:* ALL giants should probably use immediates for catch boulder; having a number of uses other than 1 means you have to track # of uses per giant in each fight. That's going to suck. Immediate action is stateless -- it's used or not.


Consider putting a cap on maximum debuff from Dazzled (like -5).  Without that, I predict many characters starting their turn with a -10 penalty that they couldn't have prevented.
*Consider putting a cap on maximum debuff from Dazzled (like -5).  Without that, I predict many characters starting their turn with a -10 penalty that they couldn't have prevented.


Consider changing their DR to /sunder quality weapons.
*Consider changing their DR to /sunder quality weapons.

Revision as of 21:16, 24 January 2018

Some thoughts on this mob:

  • Consider making improved catch boulders an immediate action (meaning once per round), but with a free gravel flick against that attacker included, if they roll a 4 or higher on the d20. Unlimited use of this ability is way too strong.
  • ALL giants should probably use immediates for catch boulder; having a number of uses other than 1 means you have to track # of uses per giant in each fight. That's going to suck. Immediate action is stateless -- it's used or not.
  • Consider putting a cap on maximum debuff from Dazzled (like -5). Without that, I predict many characters starting their turn with a -10 penalty that they couldn't have prevented.
  • Consider changing their DR to /sunder quality weapons.