Talk:True Dweomers: Difference between revisions

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Take a look at the top two [[Auric Enhancer]] items. If we only build TDs up to spell level 13, the last item in this clade is useless... just FYI --- IMO, this is why we should go with the '5 feats & 14th spell level' approach.
SOLD! :)






==System and Structure==
==System and Structure==
*damage scaling
True Dweomers do MUCH more damage than levl 9 spells, unless extensive manaburning happens. 


{| class="ep-default"
{| class="ep-default"
|+ '''New True Dweomer Damage Model'''
|+ '''New True Dweomer Damage Model'''
! Spell Circle || Burn Cost || Min Level || Base Dice|| max dice || range || avg || perfected
! Spell Strata || Burn Cost || Min Level || Base Dice|| max dice || range || avg   ||    Enhanced  ||  Maximized  ||  Max+Enh || Perfected  ||  Absolute
|-
|-
| TD1   || +1 || 21st || 1d6+6/CL || 31d6+186 || 217-372 || 294.5 || 744
| 1   || +3 || 19th || 1d6+6/CL || 35d6+210 || 245-420 || 332.5 ||   367.5    ||  420    ||    455  ||    490  ||    525
|-
|-
| TD2   || +1 || 23rd || 1d6+8/CL || 31d6+248 || 279-434 || 356.5 || 868
| 2   || +3 || 21st || 1d6+7/CL || 35d6+245 || 280-455 || 367.5 ||   402.5    ||  455    ||    490  ||    525  ||    560
|-
|-
| TD3   || +1 || 25th || 1d6+9/CL ||      32d6+288 || 320-480 || 400 || 960
| 3   || +3 || 23rd || 1d6+8/CL ||      35d6+280 || 315-490 || 402.5 ||   437.5    ||  490    ||    525  ||    560  ||    595
|-
|-
| TD4   || +1 || 27th || 1d6+10/CL ||      32d6+320    || 392-512 || 452 || 1024
| 4   || +3 || 25th || 1d6+9/CL ||      35d6+315        || 350-525 || 437.5 ||   472.5    ||  525    ||    560  ||    595  ||    630
|-
|-
| TD5   || +1 || 29th || 1d6+11/CL ||      33d6+363 || 399-561 || 480 || 1122
| 5   || +3 || 27th || 1d6+10/CL ||      35d6+350 || 385-560 || 472.5 ||   507.5    ||  560    ||    595  ||    630  ||    665
|-
|-
| TD6   || +1 || 31st || 1d6+13/CL ||       33d6+429 || 462-627 || 544.5 || 1254
| 6   || +3 || 29th || 1d6+11/CL ||     35d6+385 || 420-595 || 507.5 ||   542.5    ||  595    ||    630  ||    665  ||    700
|-
|-
| TD7   || +1 || 33rd || 1d6+15/CL ||       34d6+510 || 544-714 || 629 || 1428
| 7   || +3 || 31st || 1d6+12/CL ||     35d6+420 || 455-630 || 542.5 ||   577.5    ||  630    ||    665  ||    700  ||    735
|-
|-
| TD8 ||  +1 || 35th || 1d6+16/CL ||       34d6+544 || 588-748 || 668 || 1496
| 8 ||  +3 || 33rd || 1d6+13/CL ||     35d6+455 || 490-665 || 577.5 ||   612.5    ||  665    ||    700  ||    735  ||    770
|-
|-
| TD9 ||  +1 || 37th || 1d6+17/CL ||      35d6+595 || 630-805 || 717.5 || 1610
| 9 ||  +3 || 35+ || 1d6+14/CL ||      35d6+490 || 525-700 || 612.5 ||   647.5    ||  700    ||    735  ||    770  ||    805
|}
|}


True Dweomers are affected by metamagic feats, but note that many of the more potent feats have such a large level adjustment, they cannot be fit onto the higher level true dweomers without use of a magic wand or spell research.
===Things that can be spell buffed===


*initiative = enchant
*death checks (minor) = necro
*Maneuver Offense = trans
*Maneuver Defense = abj
*Maneuver Damage adders (scale this HEAVY) = abj
*Maneuver Damage bonus Dice (scale this HEAVY) = evoc


*+to-hit (major) = ill
*Melee to-hit = trans
*ranged to-hit = trans
*spell(ray) to-hit = necro




*range
Adders to
*All damage (major!!) = evoc
*melee dam = trans
*ranged dam = ench
*ray dam = ill
*spell dam  (major!) = ill


true Dweomers can use any range


Damage dice added to
*All damage (major!!) = abj
*melee dam = trans
*ranged dam = conj
*ray dam = ill
*spell dam  (major!) = ench


*area of effect


true dweomers with AOE's tend to be LARGE, up to thousands of feet, miles, even leagues.  note that metamagic can make even that larger.
bonuses to  
*weapon Crit range = trans
*weapon crit severity = necr
*weapon Crit bonus dice = ench
*weapon crit numeric adders = ill
*skill crit range = ench
*skill crit severity = ill
* skill rolls (+1 to +2)


*saves
Move
*All Move (Major!) = tran
*Walk: walk, run, double move 5-ft steps, brachiate = minor = trans, conj
*Swim: lesser, greater, jet = ench, trans
*Fly: lesser, greater = necro, conj
*Hover, Vault = ench, conj
*Teleport: lesser, greater (major) = evoc, abj
*Burrow, earth glide? nobuffs!


true dweomers follow the basic rule 'no auto effects', but may impose severe save penalties in exchange for smaller range and/or area of effect, to the extreme of the example below "Corrupt Dweomers"
==Current status==
* True Dweomers - data compilation complete




==TD Template==


<pre>
{{Template:TD


==Current status==
| Level=<onlyinclude>{{#ifeq:{{{transcludesection|Level}}}
* True Dweomers - data compilation begun
| Level|
* for balance pass, need to take into account the true-dweomer damage capacities of clerics, mages, druids, bard, paladins, rangers, etc.  ergo, need to develop a bare-bones 'early implementation' of TD's
}}</onlyinclude>
 
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|
}}</onlyinclude>
 
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|
}}</onlyinclude>
 
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
 
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|
}}</onlyinclude>
 
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>


Proposed mechanics: exactly like spells, except you only learn one true dweomer of level 10 'spontaneously'. you can take Truemagic feats to learn more, and git gud with them.
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|
  <!-- Values: None,
      FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
      ReflHalf, ReflNegates, HReflHalf, HReflNegates,
      WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else
  -->
}}</onlyinclude>


* Require skill rolls vs DC's to cast. To cast a True Dweomer as a Full Round action requires a Bailiwick Skill Roll vs a Hard DC for the Caster's current level. Casting as a standard action or swift action requires a Challenging DC roll. Truemagic Feats give bonuses to these rolls. (see below)
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
* Casting a True Dweomer as a ritual takes much longer and more 'stuff' (magic circle, altar, implements and unguents, horrifying sacrifices, etc) but does not require a bailiwick skill roll.  Such Rituals typically require a day or longer.
| Save-DC|
* can a 'DC to cast' field be added to the spell template? do we have defined templates for the TD1 circles?
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>


| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>


==Examples of new True Dweomers==
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
* '''10th'''  Corrupt Dweomers:
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>


* '''11th'''
| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
}}</onlyinclude>


* '''12th'''
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>


* '''13th'''  Accursed Dweomers:
| Description =


* '''14th'''
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>


==Examples of new Feats==
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
: Truemagic Feats
| Reviewed|
:*  Truemagic Scribe    - learn three new true dweomers of 10th or 11th level, +1 untyped (circumstance?) to skill rolls to fast cast level, 21 to take
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
:*  Truemagic Supplicant - learn three new true dweomers of 10th thru 13th levels, +1 untyped to skill rolls to fast cast, level 26 to take
}}</onlyinclude>
:*  Truemagic Ordinate  - learn five new true dweomers of 10th thru 14th levels, +1 untyped to skill rolls to fast cast, ignore 1's, level 26 to take
:*  Truemagic Nominate  - learn six new true dweomers of 10th thru 14th levels, +1 untyped to skill rolls to fast cast, level 31
:*  Truemagic Heirophant  - learn seven new true dweomers of 10th thru 14th levels, +1 untyped to skill rolls to fast cast, level 31


this model has 5 TD levels, and gives 25 TD spells and +5 to fast-cast them (rolling vs Impossible) for 5 feats
}}
</pre>

Latest revision as of 12:40, 23 February 2022


System and Structure

New True Dweomer Damage Model
Spell Strata Burn Cost Min Level Base Dice max dice range avg Enhanced Maximized Max+Enh Perfected Absolute
1 +3 19th 1d6+6/CL 35d6+210 245-420 332.5 367.5 420 455 490 525
2 +3 21st 1d6+7/CL 35d6+245 280-455 367.5 402.5 455 490 525 560
3 +3 23rd 1d6+8/CL 35d6+280 315-490 402.5 437.5 490 525 560 595
4 +3 25th 1d6+9/CL 35d6+315 350-525 437.5 472.5 525 560 595 630
5 +3 27th 1d6+10/CL 35d6+350 385-560 472.5 507.5 560 595 630 665
6 +3 29th 1d6+11/CL 35d6+385 420-595 507.5 542.5 595 630 665 700
7 +3 31st 1d6+12/CL 35d6+420 455-630 542.5 577.5 630 665 700 735
8 +3 33rd 1d6+13/CL 35d6+455 490-665 577.5 612.5 665 700 735 770
9 +3 35+ 1d6+14/CL 35d6+490 525-700 612.5 647.5 700 735 770 805

Things that can be spell buffed

  • initiative = enchant
  • death checks (minor) = necro
  • Maneuver Offense = trans
  • Maneuver Defense = abj
  • Maneuver Damage adders (scale this HEAVY) = abj
  • Maneuver Damage bonus Dice (scale this HEAVY) = evoc
  • +to-hit (major) = ill
  • Melee to-hit = trans
  • ranged to-hit = trans
  • spell(ray) to-hit = necro


Adders to

  • All damage (major!!) = evoc
  • melee dam = trans
  • ranged dam = ench
  • ray dam = ill
  • spell dam (major!) = ill


Damage dice added to

  • All damage (major!!) = abj
  • melee dam = trans
  • ranged dam = conj
  • ray dam = ill
  • spell dam (major!) = ench


bonuses to

  • weapon Crit range = trans
  • weapon crit severity = necr
  • weapon Crit bonus dice = ench
  • weapon crit numeric adders = ill
  • skill crit range = ench
  • skill crit severity = ill
  • skill rolls (+1 to +2)

Move

  • All Move (Major!) = tran
  • Walk: walk, run, double move 5-ft steps, brachiate = minor = trans, conj
  • Swim: lesser, greater, jet = ench, trans
  • Fly: lesser, greater = necro, conj
  • Hover, Vault = ench, conj
  • Teleport: lesser, greater (major) = evoc, abj
  • Burrow, earth glide? nobuffs!

Current status

  • True Dweomers - data compilation complete


TD Template

{{Template:TD

| Level=<onlyinclude>{{#ifeq:{{{transcludesection|Level}}}
| Level|
}}</onlyinclude>

| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|
}}</onlyinclude>

| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|
}}</onlyinclude>

| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>

| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|
}}</onlyinclude>

| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>

| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|
  <!-- Values: None, 
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, 
       ReflHalf, ReflNegates, HReflHalf, HReflNegates, 
       WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else 
   -->
}}</onlyinclude>

| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>

| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>

| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>

| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
}}</onlyinclude>

| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>

| Description = 

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>

| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>

}}