Talk:True Dweomers

From Epic Path
Revision as of 17:06, 12 October 2020 by Tbolling (talk | contribs)
Jump to navigation Jump to search


System and Structure

New True Dweomer Damage Model
Spell Strata Burn Cost Min Level Base Dice max dice range avg Enhanced Maximized Max+Enh Perfected Absolute
1 +3 19th 1d6+6/CL 35d6+210 245-420 332.5 367.5 420 455 490 525
2 +3 21st 1d6+7/CL 35d6+245 280-455 367.5 402.5 455 490 525 560
3 +3 23rd 1d6+8/CL 35d6+280 315-490 402.5 437.5 490 525 560 595
4 +3 25th 1d6+9/CL 35d6+315 350-525 437.5 472.5 525 560 595 630
5 +3 27th 1d6+10/CL 35d6+350 385-560 472.5 507.5 560 595 630 665
6 +3 29th 1d6+11/CL 35d6+385 420-595 507.5 542.5 595 630 665 700
7 +3 31st 1d6+12/CL 35d6+420 455-630 542.5 577.5 630 665 700 735
8 +3 33rd 1d6+13/CL 35d6+455 490-665 577.5 612.5 665 700 735 770
9 +3 35+ 1d6+14/CL 35d6+490 525-700 612.5 647.5 700 735 770 805

True Dweomers are affected by metamagic feats, but note that many of the more potent feats have such a large level adjustment, they cannot be fit onto the higher level true dweomers without use of a magic wand or spell research.


  • range

true Dweomers can use any range, but tend to mainly be medium range with some exceptions. ritual makes much larger

  • area of effect

true dweomers with AOE's tend to be LARGE. note that metamagic can make even that larger. ritual also makes larger

  • saves

true dweomers follow the basic rule 'no auto effects', but may impose no-save or save penalties as 'special gimmicks'. hellball, for example, is a no-save AOE with a long range, but is otherwise lackluster.

Current status

  • True Dweomers - data compilation complete
  • OGL info updated
  • System scope and balance spreadsheet at about 80 percent complete, on-hold for now
  • Placeholder pages for all current TD's under development
  • Populating live TD's to fill out system begun


TD Template

{{Template:TD

| Level=<onlyinclude>{{#ifeq:{{{transcludesection|Level}}}
| Level|
}}</onlyinclude>

| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|
}}</onlyinclude>

| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|
}}</onlyinclude>

| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>

| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|
}}</onlyinclude>

| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>

| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|
  <!-- Values: None, 
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, 
       ReflHalf, ReflNegates, HReflHalf, HReflNegates, 
       WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else 
   -->
}}</onlyinclude>

| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>

| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>

| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>

| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
}}</onlyinclude>

| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>

| Description = 

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>

| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>

}}