Talk:Warlord: Difference between revisions
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== Suggested Improvements == | |||
* inspiration - so far, every warlord ever has taken the [[Inspiration, Improved (Feat)]]. Does this suggest that maybe it needs a little boosting? | |||
* encouraging word - probably needs to scale faster | |||
* exhortation - should go faster than 1 hp/round at higher levels, or perhaps an ability to use two uses to fully heal a target (still out of combat; always out of combat!) | |||
* hold the line - we buffed it for combat maneuvers. may not need anything else. | |||
== action economy == | |||
Warlords have terrible action economy. | |||
* hold the line - swift to activate (this is fine) | |||
* inspiration - move action (swift? maybe at higher levels?) | |||
* encouraging word - standard action (should probably include an attack, similar to how castigate works) | |||
== Warlord Example Build == | == Warlord Example Build == | ||
(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one) | (Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one) |
Revision as of 01:32, 2 May 2017
Suggested Improvements
- inspiration - so far, every warlord ever has taken the Inspiration, Improved (Feat). Does this suggest that maybe it needs a little boosting?
- encouraging word - probably needs to scale faster
- exhortation - should go faster than 1 hp/round at higher levels, or perhaps an ability to use two uses to fully heal a target (still out of combat; always out of combat!)
- hold the line - we buffed it for combat maneuvers. may not need anything else.
action economy
Warlords have terrible action economy.
- hold the line - swift to activate (this is fine)
- inspiration - move action (swift? maybe at higher levels?)
- encouraging word - standard action (should probably include an attack, similar to how castigate works)
Warlord Example Build
(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one)
Human, base stats: Str 14, Dex 12, Con 14, int 14, Wis 8, Chr 18.
Example Feats
1st Level: Exotic Weapon Proficiency: Heavy Whip, Combat Expertise. Get a solid weapon, open up some good feats.
3rd Level: Improved Trip. You have a reach tripping weapon. Guess what you should be trying to do.
5th Level: Improved Disarm. Your weapon gives bonuses to disarm, too!
7th Level: Greater Trip. Trip them and hit them, at a distance. So hard not to love this.
9th Level: Improved Reposition. Bad guys in a bad place? Move them!
11th Level: Greater Reposition. Move the baddies and hit them while you're doing it. So awesome.
13th Level: Power Attack. Hit them HARD, man!
15th Level: Fury's fall. Build up some Dex, trip them even better!
17th Level: Fury's snare. Trip them and tie them up, all in one convenient attack. Very nice, this.
19th Level: Furious Focus. Power attack making it hard to trip? Not any more!