Talk:Warlord: Difference between revisions

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== Suggested Improvements ==
== replacements for marching orders / hold the line ==
* inspiration - so far, every warlord ever has taken the [[Inspiration, Improved (Feat)]]. Does this suggest that maybe it needs a little boosting?
* '''Barrier of Steel:''' enemies in aura of stance take damage (scaling, similar blade barrier). Damage occurs once per enemy creature, if that creature is in the aura at any point during the warlord's turn. (Does not deal damage outside of warlord's turn)
        * (DGW) Why would a Warlord NOT take the feat, ever?  1 feat to add to the temp hp for the entire party.
* DR or ER for allies in aura
                Problem may not be with the class ability being too weak, but the feat being too strong?
* fast healing for allies within aura
* encouraging word - probably needs to scale faster
* reduce a condition on one ally within the aura per round
* exhortation - should go faster than 1 hp/round at higher levels, or perhaps an ability to use two uses to fully heal a target (still out of combat; always out of combat!)
* damage bonus to allies within aura
* hold the line - we buffed it for combat maneuvers. may not need anything else.
* grant one d20 reroll per round for anyone in aura
 
== action economy ==
Warlords have terrible action economy.
* hold the line - swift to activate (this is fine)
* inspiration - move action (swift? maybe at higher levels?)
* encouraging word - standard action (should probably include an attack, similar to how castigate works)


== Warlord Example Build ==
== Warlord Example Build ==

Revision as of 17:36, 27 May 2017

replacements for marching orders / hold the line

  • Barrier of Steel: enemies in aura of stance take damage (scaling, similar blade barrier). Damage occurs once per enemy creature, if that creature is in the aura at any point during the warlord's turn. (Does not deal damage outside of warlord's turn)
  • DR or ER for allies in aura
  • fast healing for allies within aura
  • reduce a condition on one ally within the aura per round
  • damage bonus to allies within aura
  • grant one d20 reroll per round for anyone in aura

Warlord Example Build

(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one)


Human, base stats: Str 14, Dex 12, Con 14, int 14, Wis 8, Chr 18.

Example Feats

1st Level: Exotic Weapon Proficiency: Heavy Whip, Combat Expertise. Get a solid weapon, open up some good feats.

3rd Level: Improved Trip. You have a reach tripping weapon. Guess what you should be trying to do.

5th Level: Improved Disarm. Your weapon gives bonuses to disarm, too!

7th Level: Greater Trip. Trip them and hit them, at a distance. So hard not to love this.

9th Level: Improved Reposition. Bad guys in a bad place? Move them!

11th Level: Greater Reposition. Move the baddies and hit them while you're doing it. So awesome.

13th Level: Power Attack. Hit them HARD, man!

15th Level: Fury's fall. Build up some Dex, trip them even better!

17th Level: Fury's snare. Trip them and tie them up, all in one convenient attack. Very nice, this.

19th Level: Furious Focus. Power attack making it hard to trip? Not any more!