Talk:Warlord

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Suggested Improvements

  • inspiration - so far, every warlord ever has taken the Inspiration, Improved (Feat). Does this suggest that maybe it needs a little boosting?
  • encouraging word - probably needs to scale faster
  • exhortation - should go faster than 1 hp/round at higher levels, or perhaps an ability to use two uses to fully heal a target (still out of combat; always out of combat!)
  • hold the line - we buffed it for combat maneuvers. may not need anything else.

action economy

Warlords have terrible action economy.

  • hold the line - swift to activate (this is fine)
  • inspiration - move action (swift? maybe at higher levels?)
  • encouraging word - standard action (should probably include an attack, similar to how castigate works)

Warlord Example Build

(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one)


Human, base stats: Str 14, Dex 12, Con 14, int 14, Wis 8, Chr 18.

Example Feats

1st Level: Exotic Weapon Proficiency: Heavy Whip, Combat Expertise. Get a solid weapon, open up some good feats.

3rd Level: Improved Trip. You have a reach tripping weapon. Guess what you should be trying to do.

5th Level: Improved Disarm. Your weapon gives bonuses to disarm, too!

7th Level: Greater Trip. Trip them and hit them, at a distance. So hard not to love this.

9th Level: Improved Reposition. Bad guys in a bad place? Move them!

11th Level: Greater Reposition. Move the baddies and hit them while you're doing it. So awesome.

13th Level: Power Attack. Hit them HARD, man!

15th Level: Fury's fall. Build up some Dex, trip them even better!

17th Level: Fury's snare. Trip them and tie them up, all in one convenient attack. Very nice, this.

19th Level: Furious Focus. Power attack making it hard to trip? Not any more!