Talk:Wizard: Difference between revisions

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Fav Spell Focus (Abjuration)
1st  Dodge
2nd (bonus) Heighten Spell
3rd  Toughness
5th  Selective Spell
6th (bonus) Empower Spell
7th  Endurance
9th  Diehard
10th (bonus) Maximize Spell
11th  Quicken Spell
13th  Combat Casting
14th (bonus) Reach Spell
15th  Greater Spell Focus (Abjuration)
17th  Widen Spell
18th (bonus) Improved Metamagic
19th  Truemagic Scribe
21st  Improved Heighten Spell
22nd (bonus) Truemagic Supplicant
23rd  Truemagic Ordinate
25th  Silent Spell
26th (bonus) Perfect Spell
27th  Improved Combat Casting
29th  Still Spell
30th (bonus) Cypher Script
31st  Absolute Spell
33rd  Multispell
34th (bonus) Truemagic Nominate
35th  Truemagic Heirophant


 
Offensive Spells Cast:
NOTE: Pull familiars onto page, and make them all able to speak. Alternatively, let's simplify this greatly. Suggestion: A familiar gives a +1 to +3 scaling bonus on one skill of your choice and call it done.
  1 Sunder Breaker (multi-target, PC) (attack casting schedule: 9x sunder breaker)
 
  2 Sunder Breaker (multi-target, PC) (attack casting schedule: 9x sunder breaker)
  Plan C: Remove familiars and bonded items completely.
  3 Shatter (3x3x3 aoe)              (attack casting schedule: 1xShatter, 8x sunder breaker)
 
  4 Shatter (3x3x3 aoe)              (attack casting schedule: 2xShatter, 7x sunder breaker)
  (RD) that just feels lazy to me. If they're not fun, and they don't add any uniqueness to the Wizard (over the Sorcerer or other casters) then I will agree, but I think we can make them fun.  I'm happy to do the work.
  5 Pellet Blast (9x9x9 aoe)         (attack casting schedule: 1x pellet Blast, 3xShatter, 5x sunder breaker)
 
6 Pellet Blast (9x9x9 aoe)         (attack casting schedule: 2x pellet Blast, 4xShatter, 3x sunder breaker)
  If we add more class features from re-working 'permanence', and spells, how much more utility do the main casters need? Or, we can ditch the class features from permanence idea.  I just don't want to get too much crap in one class. Maybe have a new object and familiar based caster class? For the far future?
  7  Firefall (13x13x13 aoe)          (attack casting schedule: 1x Firefall, 3x pellet Blast, 4xShatter, 1x sunder breaker)
 
  8 Firefall (13x13x13 aoe)          (attack casting schedule: 2x Firefall, 3x pellet Blast, 4xShatter)
==Familiars==
  9 Fulgere (6x6 cone + damage shield + push) (attack casting schedule: 1x Fulgere, 2x Firefall, 5x pellet Blast, 1xShatter)
* Should be comparable in usefulness/coolness/power to bonded item -- interesting/difficult choices are good!
  10 Fulgere (6x6 cone + damage shield + push) (attack casting schedule: 2x Fulgere, 2x Firefall, 5x pellet Blast)
 
11 Armored March & Pellet Blast (quickened) (upgrade Shatter to PC) (attack casting schedule: 1x Armored march, 2x Fulgere, 3x Firefall, 5x pellet Blast, 7x Shatter)
Familiars are spirits who are inherently magical (from a plane near the font of power?) who have been asked by the wizard to lend assistance.  While in this plane, they are offered a physical vessel, in the form of a small animal, which they inhabit. However, they only utilize this physical form when strictly necessary (it's kind of yucky), which is to say, any time they are separated from the wizard they have paired up with.
  12 Armored March & Pellet Blast (quickened) (attack casting schedule: 2x Armored march, 3x Fulgere, 3x Firefall, 5x pellet Blast, 5x Shatter)
 
13 Armored March & Pellet Blast (quickened) (attack casting schedule: 3x Armored march, 3x Fulgere, 3x Firefall, 9x pellet Blast)
Familiar spirits are smart, can have strong, vivid personalities, and are, for the most part, helpful to their wizard. Their actual motives for helping are not totally clear, but could include things like "immortal and bored", or "for the furtherance of Magic", or "because this wizard has some specific fate the familiar is interested in being involved in", etc.
14 Armored March & Pellet Blast (quickened)  (attack casting schedule: 3x Armored march, 3x Fulgere, 3x Firefall, 9x pellet Blast)
 
15 Juggernaut's March & Pellet Blast (quickened) (attack casting schedule: 3x Juggernaut's march, 3x Fulgere, 3x Firefall, 3x Cold Ice Strike, 6x pellet Blast)
* familiars have two modes:
16 Juggernaut's March & Pellet Blast (quickened)  (attack casting schedule: 3x Juggernaut's march, 3x Fulgere, 3x Firefall, 3x Cold Ice Strike6x pellet Blast)
** on the person of their master, in which case, they provide a buff based on which critter was chosen as their physical form
17 Invincible March & Pellet Blast (quickened)  (attack casting schedule: 2x Invincible march, 1x Juggernaut's march, 3x Fulgere, 3x Firefall, 4x Cold Ice Strike, 5x pellet Blast)
*** while on their master, they have no hit points, cannot be targeted, and can only be banished if their master is killed.
18 Invincible March & Pellet Blast (quickened) (attack casting schedule: 3x Invincible march, 3x Fulgere, 3x Firefall, 4x Cold Ice Strike3x Mass Hammerblow, 2x pellet Blast)
** away from their master, in which case they serve as eyes/ears for remote locations, and can even be the focal point of a limited number of spells
19 Hex of Fissuring (TD) & Firefall (quickened) (attack casting schedule: 1x Hex(TD), 3x Invincible march, 3x Fulgere, 3x Firefall, 4x Cold Ice Strike,  3x Mass Hammerblow, 1x pellet Blast)
*** spells 2 spell levels lower than master's max available spell level
20 Hex of Fissuring (TD) & Firefall (quickened) - (attack casting schedule: 2x Hex(TD), 3x Invincible march, 3x Fulgere, 3x Firefall, 4x Cold Ice Strike,  3x Mass Hammerblow)
*** while away from their master, can be targeted with attacks, and share the hit points of their master. If both the familiar and the master are in the same area of effect of an attack, they each take damage, reducing all of it from the caster's health.
21 Hex of Fissuring (TD) & Firefall (quickened) (upgrade Pellet Blast to PC)(attack casting schedule: 2x Hex(TD), 3x Invincible march, 3x Fulgere, 3x Firefall, 4x Cold Ice Strike,  3x Mass Hammerblow)
*** while away from their master, they do not threaten, provide flanks, or occupy spaces. They squeeze with anything that enters their space, without penalty for either creature.
22 Verdegris (TD) & Firefall (quickened) (1x Verdigris (TD), 2x Hex(TD), 3x Invincible march, 3x Fulgere, 3x Firefall, 3x Cold Ice Strike,  3x Mass Hammerblow)
 
23 Lash of Iron (TD) & Firefall (quickened) (1x Lash (TD), 1x Verdigris (TD), 2x Hex(TD), 3x Invincible march, 3x Fulgere, 2x Firefall, 3x Cold Ice Strike,  3x Mass Hammerblow)
* need to create a table of buffs provided while on their master, based on critter chosen.
24 Lash of Iron (TD) & Firefall (quickened) (1x Lash (TD), 1x Verdigris (TD), 2x Hex(TD), 3x Invincible march, 3x Fulgere, 2x Firefall, 3x Cold Ice Strike, 3x Mass Hammerblow)
* should probably review the familiar feats again to make sure they still work with these ideas.
  25 Lash of Iron (TD) & Firefall (quickened) (2x Lash (TD), 1x Verdigris (TD), 2x Hex(TD), 3x Invincible march, 3x Fulgere, 1x Firefall, 3x Cold Ice Strike, 3x Mass Hammerblow)
 
26 Lash of Iron (TD) & March (quickened) (2x Lash (TD), 1x Verdigris (TD), 3x Hex(TD), 3x Invincible march, 3x Fulgere, 3x Cold Ice Strike3x Mass Hammerblow)
critter buffs could include:
27 Lash of Iron (TD) & March (quickened)  (2x Lash (TD), 1x Verdigris (TD), 3x Hex(TD), 3x Invincible march, 3x Fulgere, 3x Cold Ice Strike,  3x Mass Hammerblow)
* a specific type of sense which the caster might not have
  28 Lash of Iron (TD) & March (quickened)  (2x Lash (TD), 1x Verdigris (TD), 3x Hex(TD), 3x Invincible march, 3x Fulgere, 3x Cold Ice Strike, 3x Mass Hammerblow)
* a bonus to one or more specific skills
29 Lash of Iron (TD) & March (quickened)  (3x Lash (TD), 1x Verdigris (TD), 3x Hex(TD), 3x Invincible march, 3x Fulgere, 2x Cold Ice Strike, 2x Mass Hammerblow)
* a luck bonus on ranged to-hit rolls
30 Lightning Sand (TD) & March (quickened) (3x Lightning Sand, 3x Lash (TD), 1x Verdigris (TD), 3x Hex(TD), 3x Invincible march, 2x Fulgere, 1x Cold Ice Strike, 1x Mass Hammerblow)
* 5 feet of extra speed each move action
31 Lightning Sand (TD) & March (quickened) (3x Lightning Sand, 3x Lash (TD), 1x Verdigris (TD), 3x Hex(TD), 3x Invincible march, 2x Fulgere, 1x Cold Ice Strike, 1x Mass Hammerblow)
... etc.
32 Lightning Sand (TD) & March (quickened) (3x Lightning Sand, 3x Lash (TD), 1x Verdigris (TD), 3x Hex(TD), 3x Invincible march, 2x Fulgere, 1x Cold Ice Strike,  1x Mass Hammerblow)
 
33 Lightning Sand (TD) & March (quickened) & Verdegris (TD; multispell) (3x Lightning Sand, 3x Lash (TD), 1x Verdigris (TD), 2x Mage's Disjunction, 3x Hex(TD), 3x Invincible march, 3x Foehammer, 3x Fulgere, 3x Cold Ice Strike, 3x Mass Hammerblow)
==Bonded Items==
34 Lightning Sand (TD) & March (quickened) & Verdegris (TD; multispell) (3x Lightning Sand, 3x Lash (TD), 1x Verdigris (TD), 2x Mage's Disjunction, 3x Hex(TD), 3x Invincible march, 3x Foehammer, 3x Fulgere, 3x Cold Ice Strike,  3x Mass Hammerblow)
Looking over these rules, bonded items are more of a drawback than a boon. If you don't wield/wear it, you have to concentrate to cast any spells? that's not a good class feature.
  35 Lightning Sand (TD) & March (quickened) & Verdegris (TD; multispell) (3x Lightning Sand, 3x Lash (TD), 1x Verdigris (TD), 2x Mage's Disjunction, 3x Hex(TD), 3x Invincible march, 3x Foehammer, 3x Fulgere, 3x Cold Ice Strike3x Mass Hammerblow)
 
Maybe we could boost the bonded item by making it cheaper to add magic to them. Need to feel this out, given some of the forthcoming changes to magic items (i.e. we will probably be severely limiting which of the crafting rules players have access to, once we've redone the pre-built magic items).  
 
It could be that you always pick a magic item that the bonded item will be based on (instead of just a masterwork object), and that magic item's cost is halved forever, even when you upgrade it to better versions of itself. Just a thought.
* we could then have a series of acculturated magic items that are specifically intended to be bonded items (though other caster classes could use them, if they wanted to). A series of orbs, for example, which have to be held in the hand/wielded to activate, but do ''STUFF''.
 
===Other bonded item ideas===
* bonded item is always the wizard's implement (unless they go with a familiar).
* bonded items, in addition to being implements, can also be a magic item.
* the whole bonded item is purchased at a discount.
* somatic components can be performed with the bonded item, instead of a free hand.
 
===Specific Bonded Items===
* staff - requires both hands to wield, threatens foes (because it is a quarterstaff)
:* guardian aspect; abjuration
* book - doesn't threaten, only requires one hand to wield
:* knowledge aspect; conjuration
* orb - doesn't threaten foes, but only requires one hand to wield
:* seeker aspect; divination
* amulet - doesn't threaten, must be presented with one hand
:* will aspect; enchantment
* cape - doesn't threaten, must be manipulated with one hand
:* trickery aspect; illusion
* wand - doesn't threaten, only requires one hand to wield
:* war aspect; evocation
* athame (dagger) - threatens, only requires one hand to wield, but other hand must be open
:* blood aspect; necromancy
* ring - doesn't threaten, must be presented to wield, requiring the hand wearing it
:* grounding aspect; transmutation
 
hidden rule here is that both hands must be occupied to threaten foes.
 
we may also want to get rid of rods being clubs. I know it's interesting flavor, but it's probably a bit strong.  Wizards (and sorcerers) should have to go out of their way to wield a weapon which threatens foes. It should be a conscious choice, not an accidental benefit of something they would do anyway (wield a rod).
 
==Wizard Example Build==
(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one)
 
 
Human, base stats: Str 8, Dex 10, Con 16, int 20, Wis 10, Chr 10.
 
Example Feats
 
1st Level: Dodge, Still Spell. These are always useful. Always.
 
3rd Level: Spell penetration. Because caster level checks are HARD.
 
5th Level: Spell focus, Silent Spell. Let's see them make THIS saving throw. More important, gags and silence spells don't do a thing any more.
 
7th Level: Dazing Spell. Your spells are terrible in their power. AS THEY SHOULD BE.
 
9th Level: Selective Spell. This lets you nuke at will, no matter what your pesky team-mates are doing.
 
10th Level: Elemental Spell, Acid.  You know what's better than fireball?  Acid ball.
 
11th Level: Widen Spell: Size does matter. Oh yes, it does.
 
13th Level: Maximize Spell. Finally!  Some PROPER firepower!
 
15th Level: Greater Spell Penetration, Quicken Spell. Punch it through, baby, and then cast ANOTHER spell!
 
17th Level: Greater Spell Focus. Even harder saves.
 
19th Level: Spell Perfection. As a Wizard, perfection is your normal state.
 
20th Level: Intensify Spell. Yeap.  Because a 30d6 Polar Acid Ray sounds about right.

Latest revision as of 16:50, 27 December 2020

Fav Spell Focus (Abjuration)

1st  		Dodge
2nd (bonus)	Heighten Spell
3rd   		Toughness
5th   		Selective Spell
6th (bonus)	Empower Spell
7th   		Endurance
9th   		Diehard
10th (bonus)	Maximize Spell
11th  		Quicken Spell
13th  		Combat Casting
14th (bonus)	Reach Spell
15th  		Greater Spell Focus (Abjuration)
17th  		Widen Spell
18th (bonus)	Improved Metamagic
19th  		Truemagic Scribe
21st  		Improved Heighten Spell
22nd (bonus)	Truemagic Supplicant
23rd  		Truemagic Ordinate
25th  		Silent Spell
26th (bonus)	Perfect Spell
27th  		Improved Combat Casting
29th  		Still Spell
30th (bonus)	Cypher Script
31st  		Absolute Spell
33rd  		Multispell
34th (bonus)	Truemagic Nominate
35th  		Truemagic Heirophant
Offensive Spells Cast:
1	Sunder Breaker (multi-target, PC) (attack casting schedule: 9x sunder breaker)
2	Sunder Breaker (multi-target, PC) (attack casting schedule: 9x sunder breaker)
3	Shatter (3x3x3 aoe)               (attack casting schedule: 1xShatter, 8x sunder breaker)
4 	Shatter (3x3x3 aoe)               (attack casting schedule: 2xShatter, 7x sunder breaker)
5 	Pellet Blast (9x9x9 aoe)          (attack casting schedule: 1x pellet Blast, 3xShatter, 5x sunder breaker)
6	Pellet Blast (9x9x9 aoe)          (attack casting schedule: 2x pellet Blast, 4xShatter, 3x sunder breaker)
7  	Firefall (13x13x13 aoe)           (attack casting schedule: 1x Firefall, 3x pellet Blast, 4xShatter, 1x sunder breaker) 
8 	Firefall (13x13x13 aoe)           (attack casting schedule: 2x Firefall, 3x pellet Blast, 4xShatter)
9 	Fulgere (6x6 cone + damage shield + push) (attack casting schedule: 1x Fulgere, 2x Firefall, 5x pellet Blast, 1xShatter)
10	Fulgere (6x6 cone + damage shield + push) (attack casting schedule: 2x Fulgere, 2x Firefall, 5x pellet Blast)
11	Armored March & Pellet Blast (quickened) (upgrade Shatter to PC) (attack casting schedule: 1x Armored march, 2x Fulgere, 3x Firefall, 5x pellet Blast, 7x Shatter)
12	Armored March & Pellet Blast (quickened) (attack casting schedule: 2x Armored march, 3x Fulgere, 3x Firefall, 5x pellet Blast, 5x Shatter) 
13	Armored March & Pellet Blast (quickened) (attack casting schedule: 3x Armored march, 3x Fulgere, 3x Firefall, 9x pellet Blast) 
14	Armored March & Pellet Blast (quickened)  (attack casting schedule: 3x Armored march, 3x Fulgere, 3x Firefall, 9x pellet Blast)
15	Juggernaut's March & Pellet Blast (quickened) (attack casting schedule: 3x Juggernaut's march, 3x Fulgere, 3x Firefall, 3x Cold Ice Strike,  6x pellet Blast)
16	Juggernaut's March & Pellet Blast (quickened)  (attack casting schedule: 3x Juggernaut's march, 3x Fulgere, 3x Firefall, 3x Cold Ice Strike,  6x pellet Blast)
17	Invincible March & Pellet Blast (quickened)   (attack casting schedule: 2x Invincible march, 1x Juggernaut's march, 3x Fulgere, 3x Firefall, 4x Cold Ice Strike, 5x pellet Blast)
18	Invincible March & Pellet Blast (quickened) (attack casting schedule: 3x Invincible march, 3x Fulgere, 3x Firefall, 4x Cold Ice Strike,  3x Mass Hammerblow, 2x pellet Blast)
19	Hex of Fissuring (TD) & Firefall (quickened) (attack casting schedule: 1x Hex(TD), 3x Invincible march, 3x Fulgere, 3x Firefall, 4x Cold Ice Strike,  3x Mass Hammerblow, 1x pellet Blast)
20	Hex of Fissuring (TD) & Firefall (quickened) - (attack casting schedule: 2x Hex(TD), 3x Invincible march, 3x Fulgere, 3x Firefall, 4x Cold Ice Strike,  3x Mass Hammerblow)
21 	Hex of Fissuring (TD) & Firefall (quickened) (upgrade Pellet Blast to PC)(attack casting schedule: 2x Hex(TD), 3x Invincible march, 3x Fulgere, 3x Firefall, 4x Cold Ice Strike,  3x Mass Hammerblow)
22	Verdegris (TD) & Firefall (quickened) (1x Verdigris (TD), 2x Hex(TD), 3x Invincible march, 3x Fulgere, 3x Firefall, 3x Cold Ice Strike,  3x Mass Hammerblow)
23 	Lash of Iron (TD) & Firefall (quickened) (1x Lash (TD), 1x Verdigris (TD), 2x Hex(TD), 3x Invincible march, 3x Fulgere, 2x Firefall, 3x Cold Ice Strike,  3x Mass Hammerblow)
24	Lash of Iron (TD) & Firefall (quickened) (1x Lash (TD), 1x Verdigris (TD), 2x Hex(TD), 3x Invincible march, 3x Fulgere, 2x Firefall, 3x Cold Ice Strike,  3x Mass Hammerblow)
25	Lash of Iron (TD) & Firefall (quickened) (2x Lash (TD), 1x Verdigris (TD), 2x Hex(TD), 3x Invincible march, 3x Fulgere, 1x Firefall, 3x Cold Ice Strike,  3x Mass Hammerblow)
26	Lash of Iron (TD) & March (quickened) (2x Lash (TD), 1x Verdigris (TD), 3x Hex(TD), 3x Invincible march, 3x Fulgere, 3x Cold Ice Strike,  3x Mass Hammerblow)
27	Lash of Iron (TD) & March (quickened)  (2x Lash (TD), 1x Verdigris (TD), 3x Hex(TD), 3x Invincible march, 3x Fulgere, 3x Cold Ice Strike,  3x Mass Hammerblow)
28	Lash of Iron (TD) & March (quickened)  (2x Lash (TD), 1x Verdigris (TD), 3x Hex(TD), 3x Invincible march, 3x Fulgere, 3x Cold Ice Strike,  3x Mass Hammerblow)
29	Lash of Iron (TD) & March (quickened)  (3x Lash (TD), 1x Verdigris (TD), 3x Hex(TD), 3x Invincible march, 3x Fulgere, 2x Cold Ice Strike,  2x Mass Hammerblow)
30	Lightning Sand (TD) & March (quickened) (3x Lightning Sand, 3x Lash (TD), 1x Verdigris (TD), 3x Hex(TD), 3x Invincible march, 2x Fulgere, 1x Cold Ice Strike,  1x Mass Hammerblow)
31	Lightning Sand (TD) & March (quickened) (3x Lightning Sand, 3x Lash (TD), 1x Verdigris (TD), 3x Hex(TD), 3x Invincible march, 2x Fulgere, 1x Cold Ice Strike,  1x Mass Hammerblow)
32	Lightning Sand (TD) & March (quickened) (3x Lightning Sand, 3x Lash (TD), 1x Verdigris (TD), 3x Hex(TD), 3x Invincible march, 2x Fulgere, 1x Cold Ice Strike,  1x Mass Hammerblow)
33	Lightning Sand (TD) & March (quickened) & Verdegris (TD; multispell) (3x Lightning Sand, 3x Lash (TD), 1x Verdigris (TD), 2x Mage's Disjunction, 3x Hex(TD), 3x Invincible march, 3x Foehammer, 3x Fulgere, 3x Cold Ice Strike,  3x Mass Hammerblow)
34	Lightning Sand (TD) & March (quickened) & Verdegris (TD; multispell) (3x Lightning Sand, 3x Lash (TD), 1x Verdigris (TD), 2x Mage's Disjunction, 3x Hex(TD), 3x Invincible march, 3x Foehammer, 3x Fulgere, 3x Cold Ice Strike,  3x Mass Hammerblow)
35 	Lightning Sand (TD) & March (quickened) & Verdegris (TD; multispell) (3x Lightning Sand, 3x Lash (TD), 1x Verdigris (TD), 2x Mage's Disjunction, 3x Hex(TD), 3x Invincible march, 3x Foehammer, 3x Fulgere, 3x Cold Ice Strike,  3x Mass Hammerblow)