Talk:Wizard

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Revision as of 19:36, 25 February 2017 by Tbolling (talk | contribs)
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NOTE: Pull familiars onto page, and make them all able to speak. Alternatively, let's simplify this greatly. Suggestion: A familiar gives a +1 to +3 scaling bonus on one skill of your choice and call it done.



Wizard Example Build

(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one)


Human, base stats: Str 8, Dex 10, Con 16, int 20, Wis 10, Chr 10.

Example Feats

1st Level: Dodge, Still Spell. These are always useful. Always.

3rd Level: Spell penetration. Because caster level checks are HARD.

5th Level: Spell focus, Silent Spell. Let's see them make THIS saving throw. More important, gags and silence spells don't do a thing any more.

7th Level: Dazing Spell. Your spells are terrible in their power. AS THEY SHOULD BE.

9th Level: Selective Spell. This lets you nuke at will, no matter what your pesky team-mates are doing.

10th Level: Elemental Spell, Acid. You know what's better than fireball? Acid ball.

11th Level: Widen Spell: Size does matter. Oh yes, it does.

13th Level: Maximize Spell. Finally! Some PROPER firepower!

15th Level: Greater Spell Penetration, Quicken Spell. Punch it through, baby, and then cast ANOTHER spell!

17th Level: Greater Spell Focus. Even harder saves.

19th Level: Spell Perfection. As a Wizard, perfection is your normal state.

20th Level: Intensify Spell. Yeap. Because a 30d6 Polar Acid Ray sounds about right.