Talk:Wrists Slot Magic Items: Difference between revisions

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[[Harrowing Spell (Feat)]] item


spellguard bracers = add scaling bonuses to cast defensively, adds temp hitpoints when casting while threatened, adds +1 circle if manaburning a spell by at least two levels while threatened
* Sleeves, armbands, bracers, manacles, shackles, vambraces, couter, wristlet, bracelets, bangle, torque, cuff, ruffle, engageants, bells, armlet, coil, fetter, ligature.


the bonuses to manaburning are painful, but how the temps scale needs some thinking to offset.  temps BEFORE provoke, or after?  could be another knob...
===Templates For New Items===
{{:Magic Item Template Links}}
sb+1, CL4, +1 to cast defensively, +1 temp hit point 1/enc
sb+2, CL8, +1 cast, +2 temp 1/enc, +1 circle if manaburn two slots while defensive
sb+3, CL12, +1 cast, 1+spell level temps 1/enc, +1 circle for 2
sb+4, CL16, +2 cast, 1+spell level temps 1/enc, +1 circle for 2
sb+5, CL20, +2 cast, 1+spell level temps 1/enc, +1 circ for 2, +2 for 3
sb+6, CL24, +2 cast, 1+spell level temps 1/round, +1 circ for 2, +2 for 3
sb+7, CL28, +3 cast, 2xspell level temps 1/round, +1 circ for 2, +2 for 3
sb+8, CL32, +3 cast, 2xspell level temps 2/round, +1 circ for 2, +2 for 3
sb+9, CL36, +3 cast, 2xspell level temps 3/round, +2 circ for 2




 
  [[Harrowing Spell (Feat)]] item
  longarm bracers = all increases inclusive...this should be expensive?  although the good all-melee isn't until epic... hrrrm
rename to farstrike bracers? longarm is a transmute thing, funny rubber arms. farstrike is an evoke thing, force of the cut manifests farther away.  hrrrm.  should special effects count? should this be two items?  one mechanic with two names?  the flavor is totally different, one is clowny/funny, (heehee ruber arms!), the other is scary/mystical.  hrrrrrrrrmmm.
lb+1, CL6, +1 reach 1/round
lb+2, Cl10, +1 r 2/round
lb+3, CL14, +1r 3/round
lb+4 CL18, +2r 3/round
lb+5, Cl22, +1r all melee
lb+6, CL26, +2r, 4/round
lb+7, Cl30, +2r, all melee
lb+8, CL34, +3r, 4/round
lb+9, CL38, +3r, all melee




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  bracers of sworn vengeance = same mechanic, scale it as much as we want
  bracers of sworn vengeance = same mechanic, scale it as much as we want
'Thunder Cuffs' ?

Latest revision as of 16:25, 23 July 2020

  • Sleeves, armbands, bracers, manacles, shackles, vambraces, couter, wristlet, bracelets, bangle, torque, cuff, ruffle, engageants, bells, armlet, coil, fetter, ligature.

Templates For New Items



  • Weapon Base Prices - used as base price for all items unless price-nudge field is left blank


Harrowing Spell (Feat) item


charm bracelet = complex item with a whole menu of effects? NAY! a set of one-purpose items that scale
avenging knight bracers = gain Smite a scaling number of times per day.  if already have smite, no effect
manacles of keeping = combine manacles of cooperation, shackles of compliannce, durance vile, make good
verdant vine bracer = makes a scaling number of goodberries per day, throw berry as ray weapon doing mighty fist of the earth effect as vines, use berry as barkskin, use berry as climbing beanstalk, vine strike, all scaling
slaughter berry, to match the victory berry thing
bracers of sworn vengeance = same mechanic, scale it as much as we want


'Thunder Cuffs' ?