Talk:Wrists Slot Magic Items: Difference between revisions

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  spellguard bracers = add scaling bonuses to cast defensively, adds temp hitpoints when casting while threatened, adds +1 circle if manaburning a spell by at least two levels while threatened
  spellguard bracers = add scaling bonuses to cast defensively, adds temp hitpoints when casting while threatened, adds +1 circle if manaburning a spell by at least two levels while threatened
 
  sb+1, CL4, once/day auto-succeed on a defensive casting check, and gain a +1 dodge bonus to your AC until the start of your next turn.
  the bonuses to manaburning are painful, but how the temps scale needs some thinking to offsettemps BEFORE casting, or after?  could be another knob... OR, temps merely when casting under threat?  this might be more useful
  sb+2, CL8, once/day, +2 to AC
 
  sb+3, CL12, twice/day, +2 to AC
bear in mind that casting defensively can NEVER provoke. You are ''only'' checking to see if you lose the spell or not. Which does beg the question... in my opinion, it would be more in keeping with how Epic Path works that defensive casting is 'do I provoke or not', instead of 'do I lose my spell or not'. (losing a spell is passive and boring; casting it but taking damage is active and interesting.) I think the only reason it is currently the way it is, is because there is a line of feats (Spellbreaker?) that let you actually make an AOO on a failed concentration check, in addition to them losing the spell. Since monsters rarely cast spells, these feats are pretty bad, so I would not object to changing this rule and deleting those feats.  Thoughts?
  sb+4, CL16, twice/day, +3 to AC
 
  sb+5, CL20, three/day, +3 to AC
  I went and took a quick look at the spellbraker feat and rage power, and the tree of feats around it, and I think that there is merit there. the way we make those 'good' is put in a LOT more spellcasting monsters.  I've actually been thinking about this, and IF the 'million monster machine' pans out, then a simple 'spellcaster' pattern can make this VERY relevant. (plus, Jeff would love it). failing that, we can just write up a bunch more spell-ability using monsters when we get back to thickening up the bestiary some more.  it's coming! :)
  sb+6, CL24, three/day, +4 to AC
 
  sb+7, CL28, once/encounter, +4 to AC
I am tentatively pleased by this line of thought. these pesky bracers are getting gud. :)
  sb+8, CL32, once/encounter, +5 to AC
  sb+9, CL36, once/round, +5 to AC


   
   

Revision as of 01:46, 1 September 2019

Harrowing Spell (Feat) item
spellguard bracers = add scaling bonuses to cast defensively, adds temp hitpoints when casting while threatened, adds +1 circle if manaburning a spell by at least two levels while threatened
sb+1, CL4, once/day auto-succeed on a defensive casting check, and gain a +1 dodge bonus to your AC until the start of your next turn.
sb+2, CL8, once/day, +2 to AC
sb+3, CL12, twice/day, +2 to AC
sb+4, CL16, twice/day, +3 to AC
sb+5, CL20, three/day, +3 to AC
sb+6, CL24, three/day, +4 to AC
sb+7, CL28, once/encounter, +4 to AC
sb+8, CL32, once/encounter, +5 to AC
sb+9, CL36, once/round, +5 to AC


sb+1, CL4, +1 to cast defensively, +1 temp hit point 1/enc
sb+2, CL8, +1 cast, +2 temp 1/enc, +1 circle if manaburn two slots while defensive
sb+3, CL12, +1 cast, 1+spell level temps 1/enc, +1 circle for 2
sb+4, CL16, +2 cast, 1+spell level temps 1/enc, +1 circle for 2
sb+5, CL20, +2 cast, 1+spell level temps 1/enc, +1 circ for 2, +2 for 3
sb+6, CL24, +2 cast, 1+spell level temps 1/round, +1 circ for 2, +2 for 3
sb+7, CL28, +3 cast, 2xspell level temps 1/round, +1 circ for 2, +2 for 3
sb+8, CL32, +3 cast, 2xspell level temps 2/round, +1 circ for 2, +2 for 3
sb+9, CL36, +3 cast, 2xspell level temps 3/round, +2 circ for 2


charm bracelet = complex item with a whole menu of effects? NAY! a set of one-purpose items that scale
avenging knight bracers = gain Smite a scaling number of times per day.  if already have smite, no effect
manacles of keeping = combine manacles of cooperation, shackles of compliannce, durance vile, make good
verdant vine bracer = makes a scaling number of goodberries per day, throw berry as ray weapon doing mighty fist of the earth effect as vines, use berry as barkskin, use berry as climbing beanstalk, vine strike, all scaling
slaughter berry, to match the victory berry thing
bracers of sworn vengeance = same mechanic, scale it as much as we want