Talk:Wrists Slot Magic Items

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  • Sleeves, armbands, bracers, manacles, shackles, vambraces, couter, wristlet, bracelets, bangle, torque, cuff, ruffle, engageants, bells, armlet, coil, fetter, ligature.

Templates For New Items



  • Weapon Base Prices - used as base price for all items unless price-nudge field is left blank


Harrowing Spell (Feat) item


charm bracelet = complex item with a whole menu of effects? NAY! a set of one-purpose items that scale
avenging knight bracers = gain Smite a scaling number of times per day.  if already have smite, no effect
manacles of keeping = combine manacles of cooperation, shackles of compliannce, durance vile, make good
verdant vine bracer = makes a scaling number of goodberries per day, throw berry as ray weapon doing mighty fist of the earth effect as vines, use berry as barkskin, use berry as climbing beanstalk, vine strike, all scaling
slaughter berry, to match the victory berry thing
bracers of sworn vengeance = same mechanic, scale it as much as we want


'Jangle Bangles'

heavy copper or gold, have attached metal links or lightning-bolt shaped trinkets that rattle noisily and crackle with sparks. inflict -5 penalty on Stealth while worn.

on successful melee attack, they:

  • at 1, inflict +1 base weapon damage as lightning. This is fixed, as little lightning shocks, and is not affected by things that change weapon damage.
  • at 2, inflict +2 base as lightning, may inflict vexed 1/day on creature just hit, no save, does not stack
  • at 3, inflict +3 base as lightning, may inflict vexed 2/day
  • at 4, inflict +4 base as lightning, may inflict vexed 3/day
  • at 5, inflict +5 base as lightning, may inflict vexed 5/day
  • at 6, inflict +6 base as thundercrash, may inflict vexed 8/day
  • at 7, inflict +7 base as thundercrash, may inflict vexed or antagonized 13/day
  • at 8, inflict +8 base as thundercrash, may inflict vexed or antagonized 21/day
  • at 9, inflict +9 base as thundercrash, may inflict vexed or antagonized 34/day