Teleport (Sorcerer/Wizard Spell): Difference between revisions

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| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|Standard
| CastTime|Ritual, minimum 1 hour (see below)
   <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
   <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>
}}</onlyinclude>


| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V
| Components|V, S, M
}}</onlyinclude>
}}</onlyinclude> (A bottle of air, collected at the nadir of night, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|personal and touch
| Range|Touch
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|you and touched objects or other touched willing creatures
| Target|you and {{targets|5}}, your allies only, either touching or clasping hands
}}</onlyinclude>
}}</onlyinclude>


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| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|none and Will negates (object)
| Save| WillNegates
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|Weak
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|no and yes (object)
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = This spell instantly transports you to a designated destination, which may be as distant as 100 miles per [[caster level]]. Interplanar travel is not possible. You can bring along objects as long as their weight doesn't exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. As with all spells where the range is personal and the target is you, you need not make a [[saving throw]], nor is [[Spell Resistance (SR)]] applicable to you. Only objects held or in use (attended) by another person receive saving throws and SR.
| Description = You choose a place where you can work. You craft a circle, and slowly you overlay the place you desire to be with the place where you are. The world and spirits bend to your steady ministrations, layers of This Reality folding back as you work and layers of That Reality taking their place.  Seen from the outside, you are serene, ritual words flowing from your lips as your busy hands fold and rearrange glowing motes before you. At the culmination of the spell, you reach out and grasp your allies, and in a final rush, you push yourself and them through the folded Realities.
 
: Upon completion of the ritual, this spell instantly transports you to a designated destination, which may be as distant as 100 miles per hour spent casting. The maximum time that may be spent casting is equal to half your caster level in hours, round down. If you wish to travel further than the maximum allowed, you must cast this spell twice, and you should have a 'relay' of familiar places ready.  Interplanar travel is not possible.  
 
: You can bring along objects on your person, carried by you, or touched by you, as long as their weight doesn't exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent to the maximum defined above. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.  
 
: All affected creatures are allowed a Saving Throw and Spell Resistance. Most allies usually choose to fail these rolls voluntarily.
 
{{#!:
{{#!:
::{| class="ep-default" style="text-align:center; float:right;"
::{| class="ep-default" style="text-align:center; float:right;"
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::'''Familiarity:'''
::'''Familiarity:'''
::*"Very Familiar" is a place where you have been very often and where you feel at home.  
::*"Very Familiar" is a place where you have been very often and where you feel at home.  
::*"Studied Carefully" is a place you know well, either because you can currently physically see it or you've been there often.  
::*"Studied Carefully" is a place you know well, either because you can currently physically see it or you've been there recently or often.  
::*"Seen Casually" is a place that you have seen more than once but with which you are not very familiar.  
::*"Seen Casually" is a place that you have seen more than once but with which you are not very familiar.  
::*"Viewed once" is a place that you have seen once, possibly using magic such as a [[Scrying (Spell)]].  
::*"Viewed once" is a place that you have seen once, possibly using magic such as a [[Scrying (Spell)]].  
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::'''Similar Area:''' You wind up in an area that's visually or thematically similar to the target area. Generally, you appear in the closest similar place within range. If no such area exists within the spell's range, the spell simply fails instead.
::'''Similar Area:''' You wind up in an area that's visually or thematically similar to the target area. Generally, you appear in the closest similar place within range. If no such area exists within the spell's range, the spell simply fails instead.


::'''Mishap:''' You and anyone else teleporting with you have gotten "scrambled." You each take 1d10 points of damage, and you reroll on the chart to see where you wind up. For these rerolls, roll 1d20+80. Each time "Mishap" comes up, the characters take more damage and must reroll.
::'''Mishap:''' You and anyone else teleporting with you have gotten "scrambled." You each take 3d6 of {{dmg|interstice}} damage, and you reroll on the chart to see where you wind up. For these rerolls, roll 1d20+80. Each time "Mishap" comes up, the characters take more damage and must reroll. There is no maximum damage. Note that Mishaps can have further implications, such as triggering encounters with extraplanar monsters, arriving in 'mirror worlds', sudden detours into the Astral or Ethereal Planes, etc. The GM adjudicates all unusual results.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Instantly transports you as far as 100 miles per level.
| ShortDesc|Instantly transports you as far as 100 miles per hour you spend casting.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>}}
}}</onlyinclude>}}

Revision as of 19:27, 6 November 2018