Teleport (Sorcerer/Wizard Spell): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 135: Line 135:
::'''On Target:''' You appear where you want to be.
::'''On Target:''' You appear where you want to be.


::'''Off Target:''' You appear safely a random distance away from the destination in a random direction. Distance off target is d% of the distance that was to be traveled. The direction off target is determined randomly.
::'''Off Target:''' You appear safely a random distance away from the destination in a random direction. Distance off target is 1d6 miles per hour of the ritual performed. The direction off target is determined randomly.


::'''Similar Area:''' You wind up in an area that's visually or thematically similar to the target area. Generally, you appear in the closest similar place within range. If no such area exists within the spell's range, the spell simply fails instead.
::'''Similar Area:''' You wind up in an area that's visually or thematically similar to the target area. Generally, you appear in the closest similar place within range. If no such area exists within the spell's range, the spell simply fails instead.


::'''Mishap:''' You and anyone else teleporting with you have gotten "scrambled." You each take 3d6 of {{dmg|interstice}} damage, and you reroll on the chart to see where you wind up. For these rerolls, roll 1d20+80. Each time "Mishap" comes up, the characters take more damage and must reroll. There is no maximum damage. Note that Mishaps can have further implications, such as triggering encounters with extraplanar monsters, arriving in 'mirror worlds', sudden detours into the Astral or Ethereal Planes, etc. The GM adjudicates all unusual results.
::'''Mishap:''' You and anyone else teleporting with you have gotten "scrambled." You each take 3d6 points of {{dmg|interstice}} damage, and you reroll on the chart to see where you wind up. For these rerolls, roll 1d20+80. Each time "Mishap" comes up, the characters take more damage and must reroll. There is no maximum damage. Note that Mishaps can have further implications, such as triggering encounters with extraplanar monsters, arriving in 'mirror worlds', sudden detours into the Astral or Ethereal Planes, etc. The GM adjudicates all unusual results.





Revision as of 19:50, 6 November 2018