Teleport (Sorcerer/Wizard Spell): Difference between revisions

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::'''Mishap:''' You and anyone else teleporting with you have gotten "scrambled." You each take 1d10 points of damage, and you reroll on the chart to see where you wind up. For these rerolls, roll 1d20+80. Each time "Mishap" comes up, the characters take more damage and must reroll.
::'''Mishap:''' You and anyone else teleporting with you have gotten "scrambled." You each take 1d10 points of damage, and you reroll on the chart to see where you wind up. For these rerolls, roll 1d20+80. Each time "Mishap" comes up, the characters take more damage and must reroll.


:'''NOTE:''' Because ships are constantly in motion, the caster of spells of the [[conjuration|(teleportation)]] subschool must have [[line of sight]] to teleport onto a ship. Otherwise, a caster must [[Scry (Spell)]] upon a particular ship first, then immediately teleport to the scryed destination. Any delay in casting means the ship has moved from its scryed location and the spell fails.
:'''NOTE:''' Because ships are constantly in motion, the caster of spells of the [[conjuration|(teleportation)]] subschool must have [[line of sight]] to teleport onto a ship. Otherwise, a caster must scry upon a particular ship first, then immediately teleport to the scryed destination. Any delay in casting means the ship has moved from its scryed location and the spell fails.


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Revision as of 19:17, 12 July 2017