Teleport Trap (Spell): Difference between revisions

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DC 27
Challenging [[Knowledge (Arcana)]] check against the spell caster's level


:At your discretion, the ''Teleport Trap'' can exclude a category of creatures, such as an alignment, a type of creature, or creatures that carry a specific item or know a password (though this only works if the creature is teleporting out of the area, not into it). You select this option and the conditions at the time you cast the spell. Overly complicated conditions may cause the spell to fail entirely. Multiple castings of ''Teleport Trap'' can be linked to cover a larger area, allowing teleported creatures to be directed to a single point within the combined area of the spells.
:At your discretion, the ''Teleport Trap'' can exclude a category of creatures, such as an alignment, a type of creature, or creatures that carry a specific item or know a password (though this only works if the creature is teleporting out of the area, not into it). You select this option and the conditions at the time you cast the spell. Overly complicated conditions may cause the spell to fail entirely. Multiple castings of ''Teleport Trap'' can be linked to cover a larger area, allowing teleported creatures to be directed to a single point within the combined area of the spells.


:''Teleport Trap'' can be made permanent at the cost of 7,000 gp. A single [[Permanency (Spell)]] can be used on all ''Teleport Traps'' that share a linked destination, but the gold piece cost must be paid for each individual spell.
:The Pathfinders of the Grand Lodge make use of permanent teleport traps in several key locations, trapping would-be intruders in a small wing of jail cells. At least one crypt of the Whispering Tyrant makes use of the spell as well, trapping grave robbers in coffin-sized stone cysts, there to die a slow and agonizing death from thirst and starvation.


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Revision as of 00:06, 4 August 2017