Teleportation Circle (Sorcerer/Wizard Spell): Difference between revisions

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::'''''Domain:''''' [[rune Domain|rune]] 9


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Latest revision as of 20:11, 2 April 2019

Level: Sorcerer/Wizard 9
School: Conjuration

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, M (A handful of amber dust, worth 178 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: 3x3 square area within range
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: Will negates
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You mutter the contrasting sounds of this powerful spell in a rapid-fire fashion. Upon completion of the spell, you choose a 3x3 square space within spell range to which you have line of sight and line of effect.
In that space, you create a malleable warp in space. You may now choose, as an immediate action, to teleport any and all creatures within the space to any other open space within spell range (as counted from your current space), enemy or allies, which can include yourself. Creatures must be teleported to a congruent space: If they were standing on a surface, they must arrive on a similar surface (you can't drop them from the ceiling, for example). If they were flying, they must remain in flight. The direction of their subsequent movement is always under their control, you cannot zap a running foe into a wall, they can simply stop running or change direction.
All creatures are allowed a saving throw as described above to negate the teleportation. If used on allies, they frequently choose to fail this save deliberately.
Once the area of effect is created, it persists until the end of the encounter, and may teleport one additional creature per round as the caster has immediate actions to use for this purpose. This spell can be used as a powerful movement buff, or a powerful positioning aid against enemies.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30