Teleportation Circle (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 9
School: conjuration (teleportation)
Domain: rune 9

Casting

Casting Time: 10 minutes
Components: V, M (amber dust to cover circle worth 1,000 gp)

Effect

Range: 0 ft.
Target or Area: 5-ft.-radius circle that teleports those who activate it
Duration: 10 min/lvl (D)
Saving Throw: none
Save DC: -
Spell Resistance: Yes

Description

You create a circle on the floor or other horizontal surface that teleports, as Teleport, Greater (Spell), any creature who stands on it to a designated spot. Once you designate the destination for the Circle, you can't change it. The spell fails if you attempt to set the Circle to teleport creatures into a solid object, to a place with which you are not familiar and have no clear description, or to another plane.
The Circle itself is subtle and nearly impossible to notice. If you intend to keep creatures from activating it accidentally, you need to mark the circle in some way.
Teleportation Circle can be made permanent with a Permanency (Spell). A permanent Teleportation Circle that is disabled becomes inactive for 10 minutes, then can be triggered again as normal.
Magic traps such as Teleportation Circle are hard to detect and disable. A character with the Trapfinding (Ex) class feature can use Disable Device to disarm magic traps. The DC in each case is 25 + spell level, or 34 in the case of Teleportation Circle.
NOTE: Because ships are constantly in motion, the caster of spells of the (teleportation) subschool must have line of sight to teleport onto a ship. Otherwise, a caster must scry upon a particular ship first, then immediately teleport to the scryed destination. Any delay in casting means the ship has moved from its scryed location and the spell fails.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30