Template:Ability-Dmg: Difference between revisions

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   {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=D4
   {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=D4
   }}-Dmg|transcludesection=
   }}-Dmg|transcludesection=
   {{#expr:  
   {{#expr: 1 + floor(
       {{MonsterDamage-Base|transcludesection=
       {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 |  
        {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 |  
        {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) > 44 | 44 |  
            {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) > 44 | 44 |  
            {{#expr: ({{#var:CR}} + {{{1|0}}})
              {{#expr: ({{#var:CR}} + {{{1|0}}})
              }}
             }}
             }}
         }}
         }}
       }} / 6
       }} / 5)
       {{#ifexpr: {{{n|}}}|
       {{#ifexpr: {{{n|}}}|
         {{#switch: {{{op|}}}|mult=*|div=/|#default=+
         {{#switch: {{{op|}}}|mult=*|div=/|#default=+

Revision as of 15:53, 13 December 2017

Outputs a damage string (e.g. 1d4+1) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

Call as follows:

{{Ability-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Ability damage uses a d4 by default. Values are: d=4, d=6, d=8, d=10, d=12.

Examples:

  • {{Ability-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Ability-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.