Template:Access Panels (Vehicle Feature): Difference between revisions

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===Access Panels===
===Access Panels===
Once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action.{{#if: {{{1|}}}|<br><p>In addition, beginning at level {{{1}}}, when you perform the Damage Control action, if your piloting check equals or exceeds a [[Skill DC|Hard DC]], you repair 3 durability. (Normally, this would require an Impossible DC.).</p>|}}{{#if: {{{2|}}}|<br><p>Beginning at level {{{2}}}, when you perform the Damage Control action, if your piloting check equals or exceeds a [[Skill DC|Average DC]], you repair 2 durability. (Normally, this would require a Challenging DC.)</p>|}}{{#if: {{{3|}}}|<br><p>Beginning at level {{{3}}}, when you perform the Damage Control action, you repair 2 durability on any piloting check result that equals or exceeds an [[Skill DC|Easy DC]].</p>|}}
{{#if: {{{1|}}}|<p>Beginning at level {{{1}}}, once per encounter, you can perform the [[Vehicle_Combat#Damage_Control|Damage Control]] action as a swift action, instead of a standard action.</p>|}}{{#if: {{{2|}}}|<p>Beginning at level {{{2}}}, when you perform the [[Vehicle_Combat#Damage_Control|Damage Control]] action, if your piloting check equals or exceeds a [[Skill DC|Hard DC]], you repair 3 durability instead of 2. (Normally, this would require an Impossible DC.).</p>|}}{{#if: {{{3|}}}|<p>Beginning at level {{{3}}}, when you perform the [[Vehicle_Combat#Damage_Control|Damage Control]] action, if your piloting check equals or exceeds a [[Skill DC|Average DC]], you repair 2 durability instead of 1. (Normally, this would require a Challenging DC.)</p>|}}{{#if: {{{4|}}}|<p>Beginning at level {{{4}}}, when you perform the [[Vehicle_Combat#Damage_Control|Damage Control]] action, you repair 2 durability on any piloting check result that equals or exceeds an [[Skill DC|Easy DC]].</p>|}}{{#if: {{{2|}}}|{{#!:
 
<br>
 
{{#!:
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
|- style="Background:#DEB887; Color:#000;"
|-  
! rowspan="2" width="125" | Pilot Check DC Achieved || colspan="4" width="400" | Durability Repaired
! rowspan="2" width="125" | Pilot Check DC Achieved || colspan="{{#expr: {{#if:{{{2|}}}|1|0}} + {{#if:{{{3|}}}|1|0}} + {{#if:{{{4|}}}|1|0}} +1 }}" width="400" | Durability Repaired
|- style="Background:#DEB887; Color:#000;"
|-  
! Normal || {{#if: {{{1|}}}|Level {{{1}}}|}} || {{#if: {{{2|}}}|Level {{{2}}}|}} || {{#if: {{{3|}}}|Level {{{3}}}|}}
! Normal {{#if: {{{2|}}}|{{#!:
|| Level {{{2}}}
}}|}}{{#if: {{{3|}}}|{{#!:
|| Level {{{3}}}
}}|}}{{#if: {{{4|}}}|{{#!:
|| Level {{{4}}}
}}|}}
|-
|-
| align="left" | Easy || 1 || {{#if: {{{1|}}}|1|}} || {{#if: {{{2|}}}|1|}} || {{#if: {{{3|}}}|2|}}
| align="left" | Easy || 1 {{#if: {{{2|}}}|{{#!:
|| 1
}}|}}{{#if: {{{3|}}}|{{#!:
|| 1
}}|}}{{#if: {{{4|}}}|{{#!:
|| 2
}}|}}
|-
|-
| align="left" | Average || 1 || {{#if: {{{1|}}}|1|}} || {{#if: {{{2|}}}|2|}} || {{#if: {{{3|}}}|2|}}
| align="left" | Average || 1 {{#if: {{{2|}}}|{{#!:
|| 1
}}|}}{{#if: {{{3|}}}|{{#!:
|| 2
}}|}}{{#if: {{{4|}}}|{{#!:
|| 2
}}|}}
|-
|-
| align="left" | Challenging || 2 || {{#if: {{{1|}}}|2|}} || {{#if: {{{2|}}}|2|}} || {{#if: {{{3|}}}|2|}}
| align="left" | Challenging || 2 {{#if: {{{2|}}}|{{#!:
|| 2
}}|}}{{#if: {{{3|}}}|{{#!:
|| 2
}}|}}{{#if: {{{4|}}}|{{#!:
|| 2
}}|}}
|-
|-
| align="left" | Hard || 2 || {{#if: {{{1|}}}|3|}} || {{#if: {{{2|}}}|3|}} || {{#if: {{{3|}}}|3|}}
| align="left" | Hard || 2 {{#if: {{{2|}}}|{{#!:
|| 3
}}|}}{{#if: {{{3|}}}|{{#!:
|| 3
}}|}}{{#if: {{{4|}}}|{{#!:
|| 3
}}|}}
|-
|-
| align="left" | Impossible || 3 || {{#if: {{{1|}}}|3|}} || {{#if: {{{2|}}}|3|}} || {{#if: {{{3|}}}|3|}}
| align="left" | Impossible || 3 {{#if: {{{2|}}}|{{#!:
|| 3
}}|}}{{#if: {{{3|}}}|{{#!:
|| 3
}}|}}{{#if: {{{4|}}}|{{#!:
|| 3
}}|}}
|}
|}
}}
}}
|}}

Latest revision as of 13:37, 11 June 2017

Access Panels