Template:Bloodied-Hit-Points: Difference between revisions

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   {{#if:{{{Role|}}}|
   {{#if:{{#var:Role|}}|
       {{Monster Role|transcludesection={{{Role}}}HitPoints
       {{Monster Role|transcludesection={{#var:Role}}HitPoints
       }}|1
       }}|1
   }} * 0.5
   }} * 0.5

Revision as of 21:47, 6 January 2018

Outputs the bloodied (half) hit point value of a monster (e.g. 15) based on its CR. Primarily used inside the Monster template. Call as follows:

{{Bloodied-Hit-Points}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers skill DC by 2 before outputting the value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter n's value. Default is addition (with negative numbers subtracting).

Examples:

  • {{Bloodied-Hit-Points|-2}} - outputs the monster's bloodied hit point value as though CR was two lower than actual.
  • {{Bloodied-Hit-Points|n = 2|op = mult}} - outputs double the normal bloodied hit point value for a monster of that CR.