Template:ClassProficiency: Difference between revisions

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=== Weapon and Armor Proficiency ===
=== Weapon and Armor Proficiency ===
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| Alchemist = Alchemists are proficient with all [[Simple Weapons|simple weapons]] and [[#Bombs_.28Su.29|bombs]]. They are also proficient with light armor, but not with shields.
| Alchemist = Alchemists are proficient with all [[Simple Weapons|simple weapons]] and [[#Bombs_.28Su.29|bombs]]. They are also proficient with [[Light Armor|light armor]], but not with shields.


| Barbarian = A barbarian is proficient with all [[Simple Weapons|simple]] and martial weapons, and light shields.
| Barbarian = A barbarian is proficient with all [[Simple Weapons|simple]] and [[Martial Weapons|martial weapons]], and [[Light Shields|light shields]].


A barbarian who is wearing armor of any kind cannot enter a rage or activate rage powers.
A barbarian who is wearing armor of any kind cannot enter a rage or activate rage powers.
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| Bard = A bard is proficient with all [[Simple Weapons|simple weapons]], plus the longsword, rapier, sap, shortsword, shortbow, and whip (only the 'whip', not the exotic whips).  
| Bard = A bard is proficient with all [[Simple Weapons|simple weapons]], plus the longsword, rapier, sap, shortsword, shortbow, and whip (only the 'whip', not the exotic whips).  


Bards are proficient with light armor, bucklers, and light shields.  
Bards are proficient with [[Light Armor|light armor]], and [[Light Shields|light shields]].  


A bard can cast bard spells while wearing light armor and using a light shield without incurring the normal arcane spell failure chance. Like any other arcane spell caster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component.  
A bard can cast bard spells while wearing light armor and using a light shield without incurring the normal arcane spell failure chance. Like any other arcane spell caster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component.  
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A multi-class bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.
A multi-class bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.


| Brawler = Brawlers are not proficient with any weapons except [[Unarmed Strike (Weapon)|Unarmed Strike]]s, [[Brass Knuckles (Weapon)|Brass Knuckles]], [[Cestus (Weapon)|Cestus]], and the [[Scizore (Weapon)|Scizore]]. The brawler is also proficient with the [[Mace, Light (Weapon)|Light Mace]] (so they can use Rods, like all characters), and may gain proficiency in additional weapons by expending a feat, but the Mace and any other weapons are not subject to their [[#Bare_Knuckles_.28Ex.29|Bare Knuckles]] class feature.
| Brawler = Brawlers are not proficient with any weapons except [[Unarmed Strike (Weapon)|Unarmed Strike]]s, [[Brass Knuckles (Weapon)|Brass Knuckles]], [[Cestus (Weapon)|Cestus]], and the [[Scizore (Weapon)|Scizore]]. The brawler is also proficient with the [[Mace, Light (Weapon)|Light Mace]] (so they can use magic rods), and may gain proficiency in additional weapons by expending a feat, but the mace and any other weapons are not subject to their [[#Bare_Knuckles_.28Ex.29|Bare Knuckles]] class feature.


Brawlers are proficient with all light and medium armor, but cannot use shields. When wearing heavy armor, a shield, or carrying a heavy load, brawlers lose many of their best abilities.  So don't do that.
Brawlers are proficient with all [[Light Armor|light ]] and [[Medium Armor|medium armor]], but cannot use shields. When wearing heavy armor, a shield, or carrying a heavy load, brawlers lose many of their best abilities.  So don't do that.


| Cleric = Clerics are proficient with all [[Simple Weapons|simple weapons]], light armor, medium armor, and light and heavy shields. Clerics are also proficient with the favored weapon of their deity.
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==== Two-Weapon Fighting Restriction ====
All brawler special attacks (i.e. Jab, Cross, Haymaker, and Counterstrike) are subject to a restriction against the use of two-weapon fighting feats with those special attacks. Brawler special attacks do not consider handedness, and gain no benefits from 'off hand' attacks.


| Druid = Druids are proficient with the following weapons: athame, club, dagger, dart, light mace, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below).
If the Brawler takes these feats they may still use them if they use a weapon in the conventional manner, though such weapons cannot make use of the brawler's special attacks of the ''Bare Knuckles'' class feature, or make use of its special damage.
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Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with light and heavy shields but must use only wooden ones.
| Cleric = Clerics are proficient with all [[Simple Weapons|simple weapons]], [[Medium Armor|medium armor]], [[Heavy Armor|heavy armor]], [[Light Shields|light shields]], and [[Heavy Shields|heavy shields]]. Clerics are also proficient with the favored weapon of their deity.


A druid who wears prohibited armor or uses a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.
| Druid = Druids are proficient with the following weapons: [[Athame (Weapon)|Athame]], [[Club (Weapon)|Club]], [[Dagger (Weapon)|Dagger]], [[Dart (Weapon)|Dart]], [[Mace, Light (Weapon)|Light Mace]], [[Quarterstaff (Weapon)|Quarterstaff]], [[Scimitar (Weapon)|Scimitar]], [[Scythe (Weapon)|Scythe]], [[Sickle (Weapon)|Sickle]], [[Spear, Short (Weapon)|Short Spear]], [[Sling (Weapon)|Sling]], and [[Spear (Weapon)|Spear]]. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume through the use of magic spells.


| Fighter = A Fighter is proficient with all [[Simple Weapons|simple]] and martial weapons, light armor, medium armor, and heavy armor, and light and heavy shields.
Druids are proficient with [[Light Armor|light armor]] and [[Medium Armor|medium armor]] but are prohibited from wearing metal armor; thus, they may wear only [[Padded Armor (Armor)|padded]], [[Leather Armor (Armor)|leather]], [[Armored Coat (Armor)|armored coat]], or [[Hide Armor (Armor)|hide armor]].  Druids are proficient with [[Light Shields|light]] and [[Heavy Shields|heavy shields]] but must use only wooden ones.


| Monk = Monks are proficient with brass knuckles, cestus, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, light mace, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear and temple sword.
A druid who wears prohibited armor or uses a prohibited shield is unable to cast druid spells or use any of their supernatural or spell-like class abilities while doing so and for 24 hours thereafter.


Of these proficiencies, brass knuckles, cestus, club, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, siangham and temple sword are considered to be special Monk Weapons (see below).
| Fighter = A Fighter is proficient with all [[Simple Weapons|simple weapons]], [[Martial Weapons|martial weapons]], [[Light Armor|light armor]], [[Medium Armor|medium armor]], and [[Heavy Armor|heavy armor]], [[Light Shields|light shields]], and [[Heavy Shields|heavy shields]].


| Paladin = Paladins are proficient with all [[Simple Weapons|simple]] and martial weapons, with light, medium, and heavy armor, and with all shields (including war shields and tower shields).
| Monk = Monks are proficient with [[Brass Knuckles (Weapon)|Brass Knuckles]], [[Cestus (Weapon)|Cestus]], [[Club (Weapon)|Club]], [[Crossbow, Light (Weapon)|Light]] and [[Crossbow, Heavy (Weapon)|Heavy Crossbows]], [[Dagger (Weapon)|Dagger]], [[Handaxe (Weapon)|Handaxe]], [[Javelin (Weapon)|Javelin]], [[Kama (Weapon)|Kama]], [[Mace, Light (Weapon)|Light Mace]], [[Nunchaku (Weapon)|Nunchaku]], [[Quarterstaff (Weapon)|Quarterstaff]], [[Sai (Weapon)|Sai]], [[Spear, Short (Weapon)|Short Spear]], [[Shortsword (Weapon)|Shortsword]], [[Shuriken (Weapon)|Shuriken]], [[Siangham (Weapon)|Siangham]], [[Sling (Weapon)|Sling]], [[Spear (Weapon)|Spear]], and [[Sword, Temple (Weapon)|Temple Sword]].
 
Of these proficiencies, brass knuckles, cestus, club, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short spear, short sword, siangham, and temple sword are considered to be special Monk Weapons (see below).
 
Monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses the use of many of their abilities.
 
| Paladin = Paladins are proficient with all [[Simple Weapons|simple]] and [[Martial Weapons|martial weapons]], with [[Light Armor|light armor]], [[Medium Armor|medium armor]], and [[Heavy Armor|heavy armor]], and with all [[Shields]] (including war shields and tower shields).


| Pariah = Pariahs are proficient with all [[Simple Weapons|simple weapons]], though they generally require at least one hand free to make use of their pact's affinities (Banes, Wards, and Gifts). They are not proficient with any type of armor or shield. <span style="color:red">Armor interferes with a pariah's movement, which can cause their pact affinities to fail (see Arcane Spells and Armor).</span>
| Pariah = Pariahs are proficient with all [[Simple Weapons|simple weapons]], though they generally require at least one hand free to make use of their pact's affinities (Banes, Wards, and Gifts). They are not proficient with any type of armor or shield. <span style="color:red">Armor interferes with a pariah's movement, which can cause their pact affinities to fail (see Arcane Spells and Armor).</span>


| Partisan = A partisan is proficient with the [[Mace, Light (Weapon) | Light Mace]], all [[2-Hand_Melee_Weapons#Simple_Two-Hand_Melee_Weapons|simple]] and [[2-Hand_Melee_Weapons#Martial_Two-Hand_Melee_Weapons|martial]] two-handed weapons.  A partisan is proficient with [[Armor_and_Shields#Light_Armor|light armor]], [[Armor_and_Shields#Medium_Armor|medium armor]], and [[Armor_and_Shields#Heavy_Armor|heavy armor]], but no [[Armor_and_Shields#Shields|shields]].   
| Partisan = A partisan is proficient with the [[Mace, Light (Weapon)|Light Mace]], and all [[2-Hand_Melee_Weapons#Simple_Two-Hand_Melee_Weapons|simple]] and [[2-Hand_Melee_Weapons#Martial_Two-Hand_Melee_Weapons|martial]] two-handed weapons.  A partisan is proficient with [[Light_Armor|light armor]], [[Medium_Armor|medium armor]], and [[Heavy_Armor|heavy armor]], but no shields.   


While they can spend feats to gain access to [[2-Hand_Melee_Weapons#Exotic_Two-Hand_Melee_Weapons|exotic]] two-handed weapons, partisans can never gain proficiency with any [[Light_Melee_Weapons|light weapons]], [[1-Hand_Melee_Weapons|one-handed weapons]], or the [[Whip,_Great_(Weapon)|great whip]], aside from the Light Mace listed above.  They may also never gain proficiency with any [[Armor_and_Shields#Shields|shields]].
While they can spend feats to gain access to [[2-Hand_Melee_Weapons#Exotic_Two-Hand_Melee_Weapons|exotic two-handed weapons]], partisans can never gain proficiency with any [[Light_Melee_Weapons|light weapons]], [[1-Hand_Melee_Weapons|one-handed weapons]], or the [[Whip,_Great_(Weapon)|great whip]], aside from the Light Mace listed above.  They may also never gain proficiency with any shields.


Many of the partisan's abilities grant the equivalent of [[Inclusive Reach (Quality)|inclusive reach]], sometimes a great deal of it, without the actual need for a weapon with reach.  Players are encouraged to choose a weapon that they find cool or fun (and preferably both).  The class features will take care of the rest.
Many of the partisan's abilities grant the equivalent of [[Inclusive Reach (Quality)|inclusive reach]], sometimes a great deal of it, without the actual need for a weapon with reach.  Players are encouraged to choose a weapon that they find cool or fun (and preferably both).  The class features will take care of the rest.


| Prowler = Prowlers are proficient with all [[Simple Weapons|simple]] and martial weapons. They are proficient with light armor, but not with shields.
| Prowler = Prowlers are proficient with all [[Simple Weapons|simple]] and [[Martial Weapons|martial weapons]]. They are proficient with [[Light Armor|light armor]], but not with shields.
 
| Ranger = A ranger is proficient with all [[Simple Weapons|simple]] and [[Martial Weapons|martial weapons]] and with [[Light Armor|light armor]] and [[Medium Armor|medium armor]], and [[Light Shields|light]] and [[Heavy Shields|heavy shields]].
 
| Rogue = Rogues gain different weapon proficiencies depending on the [[Rogue#Rogue_Path_I_.28Ex.29|Rogue Path]] they choose at 1st level.
 
* If the rogue chooses the '''Artful Rogue''' path, they are proficient with all [[Simple Weapons|simple weapons]], plus the [[Crossbow, Hand (Weapon)|Hand Crossbow]], [[Rapier (Weapon)|Rapier]], [[Sap (Weapon)|Sap]], [[Shortbow (Weapon)|Shortbow]], and [[Shortsword (Weapon)|Shortsword]].
 
* If the rogue chooses the '''Cunning Rogue''' path, they are proficient with all [[Simple Weapons|simple weapons]], all 1-handed [[Martial Weapons|martial weapons]], plus the [[Crossbow, Hand (Weapon)|Hand Crossbow]] and the [[Shortbow (Weapon)|Shortbow]].


| Ranger = A ranger is proficient with all [[Simple Weapons|simple]] and martial weapons and with light armor and medium armor, and light and heavy shields.
* If the rogue chooses the '''Ruthless Rogue''' path, they are proficient with all [[Simple Weapons|simple weapons]] and [[Martial Weapons|martial weapons]], plus the [[Crossbow, Hand (Weapon)|Hand Crossbow]].


| Rogue = Rogues are proficient with all [[Simple Weapons|simple weapons]], plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
Regardless of which path they choose, all rogues begin with proficiency with [[Light Armor|light armor]], but not with shields.


| Sharp = <span style="color:red">change me!</span> A Sharp is proficient with all [[Simple Weapons|simple weapons]], plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields. <span style="color:red">change me</span>
| Sharp = <span style="color:red">change me!</span> A Sharp is proficient with all [[Simple Weapons|simple weapons]], plus the [[Crossbow, Hand (Weapon)|Hand Crossbow]], [[Rapier (Weapon)|Rapier]], [[Sap (Weapon)|Sap]], [[Shortbow (Weapon)|Shortbow]], and [[Shortsword (Weapon)|Shortsword]]. They are proficient with [[Light Armor|light armor]], but not with shields. <span style="color:red">change me</span>


| Sorcerer = Sorcerers are proficient with all [[Simple Weapons|simple weapons]]. They are not proficient with any type of armor or shield.
| Sorcerer = Sorcerers are proficient with all [[Simple Weapons|simple weapons]]. They are not proficient with any type of armor or shield.
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Even the lightest of armors can interfere with the complicated gestures required while casting any spell that has a somatic component. The armor and shield descriptions list the arcane spell failure chance for different armors and shields.
Even the lightest of armors can interfere with the complicated gestures required while casting any spell that has a somatic component. The armor and shield descriptions list the arcane spell failure chance for different armors and shields.


If a spell doesn't have a somatic component, an arcane spellcaster can cast it with no arcane spell failure chance while wearing armor. Such spells can also be cast even if the caster's hands are bound or he is grappling (although [[Concentration]] checks may still be necessary). The metamagic feat [[Still Spell (Feat)|Still Spell]] allows a spellcaster to prepare or cast a spell without the somatic component at one spell level higher than normal. This also provides a way to cast a spell while wearing armor without risking arcane spell failure.
If a spell doesn't have a somatic component, an arcane spellcaster can cast it with no arcane spell failure chance while wearing armor. Such spells can also be cast even if the caster's hands are bound or they are grappling (although [[Concentration]] checks may still be necessary). The metamagic feat [[Still Spell (Feat)|Still Spell]] allows a spellcaster to prepare or cast a spell without the somatic component at one spell level higher than normal. This also provides a way to cast a spell while wearing armor without risking arcane spell failure.
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| Warlord = A warlord is proficient with all [[Simple Weapons|simple]] and martial weapons, with light armor, medium armor, and heavy armor, and with light shields and heavy shields.
| Warlord = A warlord is proficient with all [[Simple Weapons|simple weapons]], [[Martial Weapons|martial weapons]], [[Light Armor|light armor]], [[Medium Armor|medium armor]], and [[Heavy Armor|heavy armor]], [[Light Shields|light shields]], and [[Heavy Shields|heavy shields]].


| Wizard = Wizards are proficient with the athame, dagger, heavy crossbow, light crossbow, light mace, sickle, and mages staff, but not with any type of armor or shield.
| Wizard = Wizards are proficient with the [[Athame (Weapon)|Athame]], [[Dagger (Weapon)|Dagger]], [[Crossbow, Light (Weapon)|Light Crossbow]], [[Crossbow, Heavy (Weapon)|Heavy Crossbows]], [[Mace, Light (Weapon)|Light Mace]], [[Sickle (Weapon)|Sickle]], and [[Mage's Staff (Weapon)|Mage's Staff]], but not with any type of armor or shield.


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Even the lightest of armors can interfere with the complicated gestures required while casting any spell that has a somatic component. The armor and shield descriptions list the arcane spell failure chance for different armors and shields.
Even the lightest of armors can interfere with the complicated gestures required while casting any spell that has a somatic component. The armor and shield descriptions list the arcane spell failure chance for different armors and shields.


If a spell doesn't have a somatic component, an arcane spellcaster can cast it with no arcane spell failure chance while wearing armor. Such spells can also be cast even if the caster's hands are bound or he is grappling (although [[Concentration]] checks may still be necessary). The metamagic feat [[Still Spell (Feat)|Still Spell]] allows a spellcaster to prepare or cast a spell without the somatic component at one spell level higher than normal. This also provides a way to cast a spell while wearing armor without risking arcane spell failure.
If a spell doesn't have a somatic component, an arcane spellcaster can cast it with no arcane spell failure chance while wearing armor. Such spells can also be cast even if the caster's hands are bound or they are grappling (although [[Concentration]] checks may still be necessary). The metamagic feat [[Still Spell (Feat)|Still Spell]] allows a spellcaster to prepare or cast a spell without the somatic component at one spell level higher than normal. This also provides a way to cast a spell while wearing armor without risking arcane spell failure.
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Latest revision as of 19:48, 2 January 2021

Weapon and Armor Proficiency

This class does not begin with any weapon or armor proficiencies. They enjoy nudity and peaceful conversations over physical combat and the chance of becoming injured.