Template:Elevated Mount (Vehicle Feature): Difference between revisions

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=== Elevated Mount ===
=== Elevated Mount ===
Beginning at level {{{1|1}}}, once per encounter, as a standard action, you can spend 1 focus to make an attack against an enemy vehicle or creature at a range equal to the outside limit of your long range + 2 squares, and you make the attack as though the target were at close range.  If the attack hits, it deals damage as normal.{{#if: {{{2|}}}|<br><p>Beginning at level {{{2}}}, the long range of your weapons increases by 1 square.</p>|}}{{#if: {{{3|}}}|<p>Beginning at level {{{3}}}, the medium range of your weapons increases by 1 square. (As a result, your long range is pushed outwards by 1 square.)</p>|}}{{#if: {{{4|}}}|<p>Beginning at level {{{4}}}, the short range of your weapons increases by 1 square. (As a result, both your medium and long ranges are pushed outwards by 1 square.)</p>|}}
Beginning at level {{{1|1}}}, once per encounter as a standard action, you can spend 1 focus to make an attack against an enemy vehicle or creature at a distance from you equal to your maximum weapon range + 2 squares, and you make the attack as though the target were at close range.  If the attack hits, resolve its damage as normal.{{#if: {{{2|}}}|<br><p>Beginning at level {{{2}}}, the long range of your weapons increases by 1 square.</p>|}}{{#if: {{{3|}}}|<p>Beginning at level {{{3}}}, the medium range of your weapons increases by 1 square. (As a result, your long range is pushed outwards by 1 square.)</p>|}}{{#if: {{{4|}}}|<p>Beginning at level {{{4}}}, the short range of your weapons increases by 1 square. (As a result, both your medium and long ranges are pushed outwards by 1 square.)</p>|}}

Revision as of 21:22, 10 January 2017

Elevated Mount

Beginning at level 1, once per encounter as a standard action, you can spend 1 focus to make an attack against an enemy vehicle or creature at a distance from you equal to your maximum weapon range + 2 squares, and you make the attack as though the target were at close range. If the attack hits, resolve its damage as normal.