Template:Improved Evasion: Difference between revisions

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(Created page with "{{#if:{{{level|}}}|Beginning at {{{level}}} level, a|A}} {{{class|character}}} with this class feature improves their ability to avoid magical and unusual attacks. On any att...")
 
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{{#if:{{{level|}}}|Beginning at {{{level}}} level, a|A}} {{{class|character}}} with this class feature improves their ability to avoid magical and unusual attacks.  On any attack, spell, or effect that deals damage and permits a Reflex saving throw, the {{{class|character}}} takes no damage on a successful save, and only half (½) damage on a failed save.
{{#if:{{{level|}}}|Beginning at {{{level}}} level, a|A}} {{{class|character}}} with this class feature improves their ability to avoid magical and unusual attacks.  On any attack, spell, or effect that deals damage and permits a Reflex saving throw, the {{{class|character}}} takes no damage on a successful save, and only half (½) damage on a failed save.


Improved evasion does not provide any protection against non-damaging effects or status conditions caused by the effect, it only reduces the damage portion of the attack. Improved evasion can only be used in circumstances where the {{{class|character}}} is not denied their dexterity to AC, is aware of the attack, is not using a shield or wearing heavy armor, and is not carrying a medium or heavier load.
Improved evasion does not provide any protection against non-damaging effects or status conditions caused by the effect, it only reduces the damage portion of the attack. Improved evasion can only be used in circumstances where the {{{class|character}}} is aware of the attack, is not using a shield or wearing heavy armor, and is not carrying a medium or heavier load.

Latest revision as of 16:37, 20 February 2020

A character with this class feature improves their ability to avoid magical and unusual attacks. On any attack, spell, or effect that deals damage and permits a Reflex saving throw, the character takes no damage on a successful save, and only half (½) damage on a failed save.

Improved evasion does not provide any protection against non-damaging effects or status conditions caused by the effect, it only reduces the damage portion of the attack. Improved evasion can only be used in circumstances where the character is aware of the attack, is not using a shield or wearing heavy armor, and is not carrying a medium or heavier load.