Template:Leading Fire (Vehicle Feature): Difference between revisions

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=== Leading Fire ===
=== Leading Fire ===
{{#if: {{{1|}}}|<p>Beginning at level {{{1}}}, as a free action, you can spend 1 focus to either grant all allies within the close, medium, or long range of your vehicle weapons a +1 bonus to their maneuver offense, or grant a single ally within your vehicle's close range a +3 bonus to maneuver offense.  The bonus granted by ''Leading Fire'' persists on affected vehicles until the start of your next turn, even if they leave the initial area of effect.  ''Leading Fire'''s bonus never applies to your own vehicle.  As with most free actions, this feature can only be activated during your turn.</p>|}}{{#if: {{{2|}}}|<p>Beginning at level {{{2}}}, ''Leading Fire'' improves such that, if you grant the bonus to a single ally, that ally can be in either close or medium range (instead of just close range), and receives a +4 bonus to maneuver offense (instead of +3).  Otherwise, ''Leading Fire'' continues to operate as previously described.</p>|}}{{#if: {{{3|}}}|<p>Beginning at level {{{3}}}, ''Leading Fire'' improves such that if you choose to grant its bonus to all allies, the bonus is +2 (instead of +1), or, if you grant the bonus to a single ally, that ally can be in close, medium, or long range (instead of just close or medium range), and receives a +4 bonus to maneuver offense.  Otherwise, ''Leading Fire'' continues to operate as previously described.</p>|}}
{{#if: {{{1|}}}|<p>Beginning at level {{{1}}}, as a free action, you can spend 1 focus to either grant all allies within the close, medium, or long range of your vehicle weapons a +1 bonus to their maneuver offense, or grant a single ally within your vehicle's close range a +3 bonus to maneuver offense.  The bonus granted by ''Leading Fire'' persists on affected vehicles until the start of your next turn, even if they leave the initial area of effect.  ''Leading Fire'''s bonus never applies to your own vehicle.  As with most free actions, this feature can only be activated during your turn, though it may be done during any part of your turn (including prior to your mandatory move action).</p>|}}{{#if: {{{2|}}}|<p>Beginning at level {{{2}}}, ''Leading Fire'' improves such that, if you grant the bonus to a single ally, that ally can be in either close or medium range (instead of just close range), and receives a +4 bonus to maneuver offense (instead of +3).  Otherwise, ''Leading Fire'' continues to operate as previously described.</p>|}}{{#if: {{{3|}}}|<p>Beginning at level {{{3}}}, ''Leading Fire'' improves such that if you choose to grant its bonus to all allies, the bonus is +2 (instead of +1), or, if you grant the bonus to a single ally, that ally can be in close, medium, or long range (instead of just close or medium range), and receives a +4 bonus to maneuver offense.  Otherwise, ''Leading Fire'' continues to operate as previously described.</p>|}}

Latest revision as of 22:07, 1 April 2017

Leading Fire