Template:Mobile Repairs (Vehicle Feature): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "=== Mobile Repairs === {{#if: {{{1|}}}|<p>Beginning at level {{{1}}}, as a standard action, you can spend 1 focus to make an attack against one enemy vehicle or creature in ra...")
 
Line 1: Line 1:
=== Mobile Repairs ===
=== Mobile Repairs ===
{{#if: {{{1|}}}|<p>Beginning at level {{{1}}}, as a standard action, you can spend 1 focus to make an attack against one enemy vehicle or creature in range, and also repair 3 durability to one ally vehicle within close range of your vehicle. If the attack hits the enemy vehicle, it deals your normal siege damage for your vehicle's level.  You are not required to attack an enemy vehicle in order to repair an ally's durability.  You may not use this ability to repair your own vehicle's durability.  Repaired durability cannot cause a vehicle's current durability to exceed its maximum durability.</p>|}}
{{#if: {{{1|}}}|<p>Beginning at level {{{1}}}, as a standard action, you can spend 1 focus to make an attack against one enemy vehicle or creature in close, medium or long range, and also repair 3 durability to one ally vehicle within close, medium or long range of your vehicle. If the attack hits the enemy vehicle, it deals your normal siege damage for your vehicle's level.  You are not required to attack an enemy vehicle in order to repair an ally's durability.  You may not use this ability to repair your own vehicle's durability.  Repaired durability cannot cause a vehicle's current durability to exceed its maximum durability.</p>|}}
{{#if: {{{2|}}}|<p>Beginning at level {{{2}}}, Mobile Repairs can now repair 1d6+3 durability (instead of 3 durability) each time it is used on an ally vehicle, and the allied vehicle need only be within medium range of your vehicle. It is still a standard action which costs 1 focus, and still includes an optional attack against an enemy within range.  You may not use this ability to repair your own vehicle's durability.  Repaired durability cannot cause a vehicle's current durability to exceed its maximum durability.</p>|}}
{{#if: {{{2|}}}|<p>Beginning at level {{{2}}}, Mobile Repairs can now repair 1d6+3 durability each time it is used on an ally vehicle that is within close or medium range of your vehicle. Allies within long range are instead repaired only 3 durability. ''Mobile Repairs'' is still a standard action which costs 1 focus, and still includes an optional attack against an enemy within close, medium or long range.  You may not use this ability to repair your own vehicle's durability.  Repaired durability cannot cause a vehicle's current durability to exceed its maximum durability.</p>|}}
{{#if: {{{3|}}}|<p>Beginning at level {{{3}}}, Mobile Repairs can now repair 2d6+5 durability (instead of 1d6+3 durability) each time it is used on an ally vehicle, and the allied vehicle need only be within your weapon range (close, medium or long).  It is still a standard action which costs 1 focus, and still includes an optional attack against an enemy within range.  You may not use this ability to repair your own vehicle's durability.  Repaired durability cannot cause a vehicle's current durability to exceed its maximum durability.</p>|}}
{{#if: {{{3|}}}|<p>Beginning at level {{{3}}}, Mobile Repairs can now repair 2d6+5 durability each time it is used on an ally vehicle that is within close range of your vehicle.  If the allied vehicle is within medium range of your vehicle, they are instead repaired 1d6+3 durability.  If the allied vehicle is within long range of your vehicle, they are instead repaired only 3 durability.  It is still a standard action which costs 1 focus, and still includes an optional attack against an enemy within range.  You may not use this ability to repair your own vehicle's durability.  Repaired durability cannot cause a vehicle's current durability to exceed its maximum durability.</p>|}}

Revision as of 17:55, 1 April 2017

Mobile Repairs