Template:Monster: Difference between revisions

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     | #default = {{Monster Role|transcludesection={{{Role}}}Reminder1}}
     | #default = {{Monster Role|transcludesection={{{Role}}}Reminder1}}
   }}
   }}
|}}{{Monster Role|transcludesection={{{Role}}}Reminder2}}
|}}{{Monster Role|transcludesection={{{Role}}}Reminder2}}{{Monster Role|transcludesection={{{Role}}}Reminder3}}{{Monster Role|transcludesection={{{Role}}}Reminder4}}</div>
{{Monster Role|transcludesection={{{Role}}}Reminder3}}
{{Monster Role|transcludesection={{{Role}}}Reminder4}}
</div>
<h2 class="bestiary">Combat Tactics</h2>
<h2 class="bestiary">Combat Tactics</h2>
<div style="margin-left:1.5em">{{{CombatTactics|-}}}</div>
<div style="margin-left:1.5em">{{{CombatTactics|-}}}</div>
<h2 class="bestiary">Out of Combat</h2>
<h2 class="bestiary">Out of Combat</h2>
<div style="margin-left:1.5em">{{{OutOfCombat|-}}}{{#if:{{{Pattern1|}}}|{{#if:{{:{{{Pattern1}}}|transcludesection=Description|}}|<p></p>{{:{{{Pattern1}}}|transcludesection=Description|}}|}}|}}{{#if:{{{Pattern2|}}}|{{#if:{{:{{{Pattern2}}}|transcludesection=Description|}}|<p></p>{{:{{{Pattern2}}}|transcludesection=Description|}}|}}|}}{{#ifeq:{{{Role|}}}|Villain|<p></p><h3 class="bestiary">Die Another Day (Villain Role)</h3>  
<div style="margin-left:1.5em">{{{OutOfCombat|-}}}{{#if:{{{Pattern1|}}}|{{#if:{{:{{{Pattern1}}}|transcludesection=Description|}}|<p></p>{{:{{{Pattern1}}}|transcludesection=Description|}}|}}|}}{{#if:{{{Pattern2|}}}|{{#if:{{:{{{Pattern2}}}|transcludesection=Description|}}|<p></p>{{:{{{Pattern2}}}|transcludesection=Description|}}|}}|}}{{#ifeq:{{{Role|}}}|Villain|<p></p><h3 class="bestiary">Die Another Day (Villain Role)</h3>  
Villains often live to fight another day. In most encounters, a villain shouldn't even be present. However, in those encounters that include villains, GM's should strive to set up the fight in a way that the PC's can achieve victory without actually needing kill the villain. This can include saving imperiled civilians from some dastardly trap, stopping a horrible ritual, or retrieving the McGuffin before the villain can, etc. GM's are cautioned that having a villain escape 'just because' is often very frustrating for players.  However, if they escape because the players were busy doing something else, that's usually seen as reasonable.|}}</div>
Villains often live to fight another day. In most encounters, a villain shouldn't even be present. However, in those encounters that include villains, GM's should strive to set up the fight in a way that the PC's can achieve victory without actually needing kill the villain. This can include saving imperiled civilians from some dastardly trap, stopping a horrible ritual, or retrieving the McGuffin before the villain can, etc. GM's are cautioned that having a villain escape 'just because' is often very frustrating for players.  However, if they escape because the players were busy doing something else, that's usually seen as reasonable.|}}</div>
<h2 class="bestiary">Rewards</h2>
<h2 class="bestiary">Rewards</h2>
: '''XP:''' {{#ifeq: {{{Nudge-XP|}}}|0|This creature does not award any experience points (XP) when defeated.|{{#number_format:{{#expr:{{MonsterXP|transcludesection={{#var:Displayed-CR}}}}*{{#if:{{{Role|}}}|{{Monster Role|transcludesection={{{Role}}}XP}}|1}}*{{#ifexpr:{{{Nudge-XP|}}}|{{{Nudge-XP}}}|1}}}}}}}}  {{#if: {{{Role|}}}|({{{Role}}} role included.)|}} {{#if:{{{XPNotes|}}}|{{#!:
: '''XP:''' {{#ifeq: {{{Nudge-XP|}}}|0|This creature does not award any experience points (XP) when defeated.|{{#number_format:{{#expr:{{MonsterXP|transcludesection={{#var:Displayed-CR}}}}*{{#if:{{{Role|}}}|{{Monster Role|transcludesection={{{Role}}}XP}}|1}}*{{#ifexpr:{{{Nudge-XP|}}}|{{{Nudge-XP}}}|1}}}}}}}}  {{#if: {{{Role|}}}|({{{Role}}} role included.)|}} {{#if:{{{XPNotes|}}}|{{#!:

Revision as of 16:43, 5 February 2021


Boobar the bodnster says "Find a picture of your monster, or I'll gnaw on your feet".

Monster Name (CR 1)

? - Medium - ?
No description found.

General

Lore Check: Know (Local) (Basic: DC 2; Full: DC 17)
Ambush Chance: 10+ on d20 (req's 1 minute prep)
Init: +3
Passive Perception: -2 (Spot: -12, req's move action)
Senses:
Movement Types:

Defense

AC: 0
Maneuver Defense (MD): 0
Hit Points: 0     (Bloodied Value: 0)    Hit Dice: 0
Fort: +0    Refl: +0    Will: +0
Special Defenses:
Strong Against:
  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:

Offense

Space / Reach: 0 ft. / 0 ft.
Standard Attack:
  • 1x Unnamed Attack 1 +0 (0/x2) as (undefined damage type)
Full Attack:
  • 1x Unnamed Attack 1 +0 (0/x2) as (undefined damage type)
Standard Ranged:
Maneuver Offense: 3
Siege Damage: Not siege capable
Action Points: 0

Statistics

STR: DEX: CON: INT: WIS: CHA:
Feats:
Skills:
Languages:

Special Abilities

None

Combat Tactics

-

Out of Combat

-

Rewards

XP: 400
Treasure: Sellable Goods worth 219 gp.
Weight: 10 lbs.     Volume: 0.4 cu. ft.
Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Roll a d20:
Result Remnant Found (If Any)
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
Table 2: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
Table 3: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)