Template:Monster: Difference between revisions

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'''Standard Attack (Ranged):''' {{#if:{{{RangedAtkName|}}}|{{#ifeq:{{{Override-Ranged-Atk--Std-Atk-Qty}}}|0||{{#!:
'''Standard Attack (Ranged):''' {{#if:{{{RangedAtkName|}}}|{{#ifeq:{{{Override-Ranged-Atk--Std-Atk-Qty}}}|0||{{#!:
*
*
}} {{#if: {{{Override-Ranged-Atk--Std-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Ranged-Atk--Std-Atk-Qty|}}}}} | {{MonsterAtkQty|transcludesection=Primary-Standard-{{#var:RangedAtkQtyMatrix}}}} | {{{Override-Ranged-Atk--Std-Atk-Qty}}}}} | {{MonsterAtkQty|transcludesection=Primary-Standard-{{#var:RangedAtkQtyMatrix}}}}}}x {{{RangedAtkName|Unnamed Ranged Attack}}} {{#if:{{{RangedAtkIsAuto-Hit|}}}|({{{RangedAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{Ranged-Atk-Is-Touch}}}|Y|+{{#expr:{{#var:RangedToHit}} + 4}} vs. AC (always hits on a 17+ on the die)|+{{#var:RangedToHit}}}}}} ({{#if: {{{Override-Ranged-Atk--Std-Atk-Damage--Notes|}}}|{{{Override-Ranged-Atk--Std-Atk-Damage--Notes}}}|{{#var:RangedDamage-StdAtk}}{{#var:Ranged-Atk-Crit-Range}}}}) as {{#ifexist: {{{Ranged-Atk-Dmg-Type}}}|[[{{{Ranged-Atk-Dmg-Type}}}]] <span style="font-size:85%">({{:{{{Ranged-Atk-Dmg-Type}}}|transcludesection=Type}}, {{:{{{Ranged-Atk-Dmg-Type}}}|transcludesection=Abundance}})</span>|<span style="color:red">(undefined damage type)</span>}} {{#ifexpr:{{{RangedAtkIncrementDistance|}}}|(Increment: {{{RangedAtkIncrementDistance|10}}} ft.; {{#ifexpr: {{{RangedAtkNumberOfIncrements|}}}|Max Range: {{#expr:{{{RangedAtkIncrementDistance|10}}}*{{{RangedAtkNumberOfIncrements|5}}}}} ft.)|Max Range: 50 ft.)}}|}} {{#if:{{{RangedAtkNotes|}}}|&#59; {{{RangedAtkNotes}}}}}|}}
}} {{#if: {{{Override-Ranged-Atk--Std-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Ranged-Atk--Std-Atk-Qty|}}}}} | {{MonsterAtkQty|transcludesection=Primary-Standard-{{#var:RangedAtkQtyMatrix}}}} | {{{Override-Ranged-Atk--Std-Atk-Qty}}}}} | {{MonsterAtkQty|transcludesection=Primary-Standard-{{#var:RangedAtkQtyMatrix}}}}}}x {{{RangedAtkName|Unnamed Ranged Attack}}} {{#if:{{{RangedAtkIsAuto-Hit|}}}|({{{RangedAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{Ranged-Atk-Is-Touch}}}|Y|+{{#expr:{{#var:RangedToHit}} + 4}} vs. AC (always hits on a 17+ on the die)|+{{#var:RangedToHit}}}}}} ({{#if: {{{Override-Ranged-Atk--Std-Atk-Damage--Notes|}}}|{{{Override-Ranged-Atk--Std-Atk-Damage--Notes}}}|{{#var:RangedDamage-StdAtk}}{{#var:Ranged-Atk-Crit-Range}}}}) as {{#ifexist: {{{Ranged-Atk-Dmg-Type}}}|[[{{{Ranged-Atk-Dmg-Type}}}]] <span style="font-size:85%">({{:{{{Ranged-Atk-Dmg-Type}}}|transcludesection=Type}}, {{:{{{Ranged-Atk-Dmg-Type}}}|transcludesection=Abundance}})</span>|<span style="color:red">(undefined damage type)</span>}} {{#ifexpr:{{{RangedAtkIncrementDistance|}}}|(Increment: {{{RangedAtkIncrementDistance|10}}} ft.; {{#ifexpr: {{{RangedAtkNumberOfIncrements|}}}|Max Range: {{#expr:{{{RangedAtkIncrementDistance|10}}}*{{{RangedAtkNumberOfIncrements|5}}}}} ft.)|Max Range: 50 ft.)}}|}} {{#if:{{{RangedAtkNotes|}}}|&#59; {{{RangedAtkNotes}}}}}|}}|}}
</div><div style="display:inline-block; width:49%;">
</div><div style="display:inline-block; width:49%;">
'''Full Attack (Ranged):''' {{#if:{{{HasRangedFullAttack|}}}|{{#ifeq:{{{Override-Ranged-Atk--Full-Atk-Qty}}}|0||{{#!:
'''Full Attack (Ranged):''' {{#if:{{{HasRangedFullAttack|}}}|{{#ifeq:{{{Override-Ranged-Atk--Full-Atk-Qty}}}|0||{{#!:
*}} {{#if: {{{Override-Ranged-Atk--Full-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Ranged-Atk--Full-Atk-Qty|}}}}} | {{MonsterAtkQty|transcludesection=Primary-Full-{{#var:RangedAtkQtyMatrix}}}} | {{{Override-Ranged-Atk--Full-Atk-Qty}}}}} | {{MonsterAtkQty|transcludesection=Primary-Full-{{#var:RangedAtkQtyMatrix}}}}}}x {{{RangedAtkName}}} {{#if:{{{RangedAtkIsAuto-Hit|}}}|({{{RangedAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{Ranged-Atk-Is-Touch}}}|Y|+{{#expr:{{#var:RangedToHit}} + 4}} vs. AC (always hits on a 17+ on the die)|+{{#var:RangedToHit}}}}}} ({{#if: {{{Override-Ranged-Atk--Full-Atk-Damage--Notes|}}}|{{{Override-Ranged-Atk--Full-Atk-Damage--Notes}}}|{{#var:RangedDamage-FullAtk}}{{#var:Ranged-Atk-Crit-Range}}}}) as {{#ifexist: {{{Ranged-Atk-Dmg-Type}}}|[[{{{Ranged-Atk-Dmg-Type}}}]] <span style="font-size:85%">({{:{{{Ranged-Atk-Dmg-Type}}}|transcludesection=Type}}, {{:{{{Ranged-Atk-Dmg-Type}}}|transcludesection=Abundance}})</span>|<span style="color:red">(undefined damage type)</span>}} {{#ifexpr:{{{RangedAtkIncrementDistance|}}}|(Increment: {{{RangedAtkIncrementDistance|10}}} ft.; {{#ifexpr: {{{RangedAtkNumberOfIncrements|}}}|Max Range: {{#expr:{{{RangedAtkIncrementDistance|10}}}*{{{RangedAtkNumberOfIncrements|5}}}}} ft.)|Max Range: 50 ft.)}}|}} {{#if:{{{RangedAtkNotes-FullAtkOnly|}}}|&#59; {{{RangedAtkNotes-FullAtkOnly}}}|{{#if:{{{RangedAtkNotes|}}}|&#59; {{{RangedAtkNotes}}}|}}}}|}}}}|}}
*
}} {{#if: {{{Override-Ranged-Atk--Full-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Ranged-Atk--Full-Atk-Qty|}}}}} | {{MonsterAtkQty|transcludesection=Primary-Full-{{#var:RangedAtkQtyMatrix}}}} | {{{Override-Ranged-Atk--Full-Atk-Qty}}}}} | {{MonsterAtkQty|transcludesection=Primary-Full-{{#var:RangedAtkQtyMatrix}}}}}}x {{{RangedAtkName}}} {{#if:{{{RangedAtkIsAuto-Hit|}}}|({{{RangedAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{Ranged-Atk-Is-Touch}}}|Y|+{{#expr:{{#var:RangedToHit}} + 4}} vs. AC (always hits on a 17+ on the die)|+{{#var:RangedToHit}}}}}} ({{#if: {{{Override-Ranged-Atk--Full-Atk-Damage--Notes|}}}|{{{Override-Ranged-Atk--Full-Atk-Damage--Notes}}}|{{#var:RangedDamage-FullAtk}}{{#var:Ranged-Atk-Crit-Range}}}}) as {{#ifexist: {{{Ranged-Atk-Dmg-Type}}}|[[{{{Ranged-Atk-Dmg-Type}}}]] <span style="font-size:85%">({{:{{{Ranged-Atk-Dmg-Type}}}|transcludesection=Type}}, {{:{{{Ranged-Atk-Dmg-Type}}}|transcludesection=Abundance}})</span>|<span style="color:red">(undefined damage type)</span>}} {{#ifexpr:{{{RangedAtkIncrementDistance|}}}|(Increment: {{{RangedAtkIncrementDistance|10}}} ft.; {{#ifexpr: {{{RangedAtkNumberOfIncrements|}}}|Max Range: {{#expr:{{{RangedAtkIncrementDistance|10}}}*{{{RangedAtkNumberOfIncrements|5}}}}} ft.)|Max Range: 50 ft.)}}|}} {{#if:{{{RangedAtkNotes-FullAtkOnly|}}}|&#59; {{{RangedAtkNotes-FullAtkOnly}}}|{{#if:{{{RangedAtkNotes|}}}|&#59; {{{RangedAtkNotes}}}|}}}}|}}}}
</div><div class="clear"></div><div style="display:inline-block; float:left; width:49%;">
</div><div class="clear"></div><div style="display:inline-block; float:left; width:49%;">
'''Siege Damage:''' {{#ifeq:{{{SiegeDmgCapable}}}|Y|{{#ifeq:{{{Override-Siege-Atk-Qty}}}|0|Not siege capable|{{#!:
'''Siege Damage:''' {{#ifeq:{{{SiegeDmgCapable}}}|Y|{{#ifeq:{{{Override-Siege-Atk-Qty}}}|0|Not siege capable|{{#!:

Revision as of 01:59, 9 February 2021

Monster Name (CR 1)

? - Medium - ?
Lore: Know (Local)
2 17
Basic DC Full DC
Init:
3
Init
Perception:
-2 -12
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

Armor
Shield Icon 1.png
0
Class
Manvr
Shield Icon 1.png
0
Defns
Monster Health
0 0 0
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +0
Refl: +0
Will: +0

Strong Against:

  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)

Weak Against:

Offense

Size: Medium
0 ft. 0 ft.
Space Reach
To-Hit:
0
To-Hit
Manvr
3
Offns
Action
0
Points

Standard Attack (Melee):

  • 1x Unnamed Attack 1 +0 (0/x2) as (undefined damage type)

Full Attack (Melee):

  • 1x Unnamed Attack 1 +0 (0/x2) as (undefined damage type)

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

STR: DEX: CON: INT: WIS: CHA:

Feats:

Skills:

Languages:

Special Abilities

None

Boobar the bodnster says "Find a picture of your monster, or I'll gnaw on your feet".

Monster

No description found.

Combat Tactics

-

Out of Combat

-

Rewards

XP: 400

Treasure: Sellable Goods worth 219 gp.

Weight: 10 lbs.     Volume: 0.4 cu. ft.

Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Roll a d20:
Result Remnant Found (If Any)
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
Table 2: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
Table 3: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)