Template:Monster: Difference between revisions

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{{{CombatTactics|-}}}
{{{CombatTactics|-}}}
<h2 class="bestiary">Out of Combat</h2>
<h2 class="bestiary">Out of Combat</h2>
{{{OutOfCombat|-}}}{{#ifeq:{{{Role|}}}|Villain|<p></p><h3 class="bestiary">Die Another Day (Villain Role)</h3>  
{{{OutOfCombat|-}}}{{#ifeq:{{{Role|}}}|Villain|<p></p>'''Die Another Day (Villain Role)'''<br>
Villains often live to fight another day. In most encounters, a villain shouldn't even be present. However, in those encounters that include villains, GM's should strive to set up the fight in a way that the PC's can achieve victory without actually needing kill the villain. This can include saving imperiled civilians from some dastardly trap, stopping a horrible ritual, or retrieving the McGuffin before the villain can, etc. GM's are cautioned that having a villain escape 'just because' is often very frustrating for players.  However, if they escape because the players were busy doing something else, that's usually seen as reasonable.|}}
Villains often live to fight another day. In most encounters, a villain shouldn't even be present. However, in those encounters that include villains, GM's should strive to set up the fight in a way that the PC's can achieve victory without actually needing kill the villain. This can include saving imperiled civilians from some dastardly trap, stopping a horrible ritual, or retrieving the McGuffin before the villain can, etc. GM's are cautioned that having a villain escape 'just because' is often very frustrating for players.  However, if they escape because the players were busy doing something else, that's usually seen as reasonable.|}}
<h2 class="bestiary">Rewards</h2>
<h2 class="bestiary">Rewards</h2>

Revision as of 15:27, 20 February 2021

Monster Name (CR 1)

? - Medium - ?

Lore: Know (Local)
2 17
Basic DC Full DC
Init:
3
Init
Perception:
-2 -12
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

Armor
Shield Icon 1.png
0
Class
Manvr
Shield Icon 1.png
0
Defns
Monster Health
0 0 0
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +0
Refl: +0
Will: +0

Strong Against:

  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:

Offense

Size: Medium
0 ft. 0 ft.
Space Reach
To-Hit:
0
To-Hit
Manvr
3
Offns
Action
0
Points

Standard Attack (Melee):

  • 1x Unnamed Attack 1 +0 (0/x2)
    as undefined damage type

Full Attack (Melee):

  • 1x Unnamed Attack 1 +0 (0/x2)
    as undefined damage type

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

STR
DEX
CON
INT
WIS
CHA

Skills:

Languages:

Feats:

Special Abilities

Boobar the bodnster says "Find a picture of your monster, or I'll gnaw on your feet".

Monster

No description found.

Combat Tactics

-

Out of Combat

-

Rewards

XP: 400

Treasure: Sellable Goods worth 219 gp.

Weight: 10 lbs.     Volume: 0.4 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)