Template:Monster: Difference between revisions

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<h2 class="bestiary">General</h2>
<h2 class="bestiary">General</h2>
: '''Init:''' {{#expr:{{MonsterInit|transcludesection={{{CR}}}}} + {{#switch: {{{NudgeInit}}}|vhi = 8|hi = 4|lo = -4|vlo = -8|#default = 0}}}}
: '''Init:''' {{#ifexpr:{{MonsterInit|transcludesection={{{CR}}}}} + {{#switch: {{{NudgeInit}}}|vhi = 8|hi = 4|lo = -4|vlo = -8|#default = 0}} > 0 |+{{#expr:{{MonsterInit|transcludesection={{{CR}}}}} + {{#switch: {{{NudgeInit}}}|vhi = 8|hi = 4|lo = -4|vlo = -8|#default = 0}}}}|{{#expr:{{MonsterInit|transcludesection={{{CR}}}}} + {{#switch: {{{NudgeInit}}}|vhi = 8|hi = 4|lo = -4|vlo = -8|#default = 0}}}}}}


: '''Senses:''' {{{Senses|<any special senses (darkvision, low-light, tremorsense, etc.)>}}}
: '''Senses:''' {{{Senses|<any special senses (darkvision, low-light, tremorsense, etc.)>}}}

Revision as of 20:36, 6 May 2016

x

Monster Name (CR ?)

? Medium ?
<insert descriptive text here>

General

Init: 0
Senses: <any special senses (darkvision, low-light, tremorsense, etc.)>
Perception: +?

Defense

AC: ?, Touch: ?, Flat-Footed: ?
Hit Points: 0 (Hit Dice: ?)
Fort: +0, Refl: +0, Will: +0
SR: -
Special Defenses: -
Strong Against: -
Weak Against: -

Offense

Movement Types: Walk 30 ft.
Space / Reach: 5 ft. / 5 ft.
Standard Attack:
  • {{MonsterSingleDamage{{{MeleeOrNatural}}}-PriSingleAtkQty|transcludesection={{{CR}}}}}x <primary attack> +0 ({{MonsterSingleDamage{{{MeleeOrNatural}}}-PriDamage|transcludesection={{{CR}}}}}/x2)
Full Attack:
  • {{MonsterSingleDamage{{{MeleeOrNatural}}}-PriFullAtkQty|transcludesection={{{CR}}}}}x <primary attack> +0 ({{MonsterSingleDamage{{{MeleeOrNatural}}}-PriDamage|transcludesection={{{CR}}}}}/x2)
Standard Ranged: No Ranged Attack
Special Attacks: -
Action Points: 0

Statistics

Str: ?, Dex: ?, Con: ?, Int: ?, Wis: ?, Cha: ?
Base Atk: +?; CMB: +?; CMD: ?
Feats: -
Skills: -
Languages: -

Special Abilities

None

Combat Tactics

None (They just stand around)

Out of Combat

-

Rewards

XP: 0
Treasure: Sell value of 0 gp.