Template:Monster: Difference between revisions
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#vardefine:RangedToHit|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} + {{#ifexpr:{{{NudgeRangedToHit|}}}|{{{NudgeRangedToHit|}}}|0}}}} | #vardefine:RangedToHit|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} + {{#ifexpr:{{{NudgeRangedToHit|}}}|{{{NudgeRangedToHit|}}}|0}}}} | ||
}} | }} | ||
: '''Standard Attack:'''{{#!: | : '''Standard Attack:'''{{#!: | ||
::* | ::* | ||
}} {{#if: {{{TerAtkName|}}}|{{#expr: {{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-PriSingleAtkQty|transcludesection={{{CR}}}}} - {{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-TerSingleAtkQty|transcludesection={{{CR}}}}}}}|{{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-PriSingleAtkQty|transcludesection={{{CR}}}}}}}x {{{PriAtkName|<primary attack>}}} {{#if:{{{PriAtkIsAuto-Hit|}}}|({{{PriAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{PriAtkVSTouchAC}}}|Y|+{{#expr:{{#var:PrimaryToHit}} - 4}} vs. touch AC|+{{#var:PrimaryToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-PriDamage|transcludesection={{# | }} {{#if: {{{TerAtkName|}}}|{{#expr: {{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-PriSingleAtkQty|transcludesection={{{CR}}}}} - {{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-TerSingleAtkQty|transcludesection={{{CR}}}}}}}|{{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-PriSingleAtkQty|transcludesection={{{CR}}}}}}}x {{{PriAtkName|<primary attack>}}} {{#if:{{{PriAtkIsAuto-Hit|}}}|({{{PriAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{PriAtkVSTouchAC}}}|Y|+{{#expr:{{#var:PrimaryToHit}} - 4}} vs. touch AC|+{{#var:PrimaryToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-PriDamage|transcludesection={{#if:{{{NudgePriDamage|}}}|{{#ifexpr:{{{CR}}} + {{#switch:{{{NudgePriDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}} < 1 |1/2|{{#expr: {{{CR}}} + {{#switch: {{{NudgePriDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}}}}}}|{{{CR}}}}}}}{{#ifeq:{{{MeleeOrNatural}}}|Melee|/19-20x2)|/x2)}} {{#if:{{{PriAtkNotes|}}}|{{{PriAtkNotes}}}|}}{{#ifeq: {{{MeleeOrNatural}}}|Natural|{{#ifexpr: {{{{#var:MonsterDamageMatrix}}Natural-SecSingleAtkQty|transcludesection={{{CR}}}}} > 0|{{#!: | ||
::* | ::* | ||
}} {{#if: {{{QuaAtkName|}}}|{{#expr: {{{{#var:MonsterDamageMatrix}}Natural-SecSingleAtkQty|transcludesection={{{CR}}}}} - {{{{#var:MonsterDamageMatrix}}Natural-QuaSingleAtkQty|transcludesection={{{CR}}}}}}}|{{{{#var:MonsterDamageMatrix}}Natural-SecSingleAtkQty|transcludesection={{{CR}}}}}}}x {{{SecAtkName|<secondary attack>}}} {{#if:{{{SecAtkIsAuto-Hit|}}}|({{{SecAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{SecAtkVSTouchAC}}}|Y|+{{#expr:{{#var:SecondaryToHit}} - 4}} vs. touch AC|+{{#var:SecondaryToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}Natural-SecDamage|transcludesection={{# | }} {{#if: {{{QuaAtkName|}}}|{{#expr: {{{{#var:MonsterDamageMatrix}}Natural-SecSingleAtkQty|transcludesection={{{CR}}}}} - {{{{#var:MonsterDamageMatrix}}Natural-QuaSingleAtkQty|transcludesection={{{CR}}}}}}}|{{{{#var:MonsterDamageMatrix}}Natural-SecSingleAtkQty|transcludesection={{{CR}}}}}}}x {{{SecAtkName|<secondary attack>}}} {{#if:{{{SecAtkIsAuto-Hit|}}}|({{{SecAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{SecAtkVSTouchAC}}}|Y|+{{#expr:{{#var:SecondaryToHit}} - 4}} vs. touch AC|+{{#var:SecondaryToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}Natural-SecDamage|transcludesection={{#if:{{{NudgeSecDamage|}}}|{{#ifexpr:{{{CR}}} + {{#switch:{{{NudgeSecDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}} < 1 |1/2|{{#expr: {{{CR}}} + {{#switch: {{{NudgeSecDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}}}}}}|{{{CR}}}}}}}/x2) {{#if:{{{SecAtkNotes|}}}|{{{SecAtkNotes}}}|}}|}}|}}{{#if: {{{TerAtkName|}}}|{{#ifexpr: {{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-TerSingleAtkQty|transcludesection={{{CR}}}}} > 0|{{#!: | ||
::* | ::* | ||
}} {{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-TerSingleAtkQty|transcludesection={{{CR}}}}}x {{{TerAtkName|<tertiary attack>}}} {{#if:{{{TerAtkIsAuto-Hit|}}}|({{{TerAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{TerAtkVSTouchAC}}}|Y|+{{#expr:{{#var:TertiaryToHit}} - 4}} vs. touch AC|+{{#var:TertiaryToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-PriDamage|transcludesection={{# | }} {{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-TerSingleAtkQty|transcludesection={{{CR}}}}}x {{{TerAtkName|<tertiary attack>}}} {{#if:{{{TerAtkIsAuto-Hit|}}}|({{{TerAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{TerAtkVSTouchAC}}}|Y|+{{#expr:{{#var:TertiaryToHit}} - 4}} vs. touch AC|+{{#var:TertiaryToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-PriDamage|transcludesection={{#if:{{{NudgeTerDamage|}}}|{{#ifexpr:{{{CR}}} + {{#switch:{{{NudgeTerDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}} < 1 |1/2|{{#expr: {{{CR}}} + {{#switch: {{{NudgeTerDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}}}}}}|{{{CR}}}}}}}{{#ifeq:{{{MeleeOrNatural}}}|Melee|/19-20x2)|/x2)}} {{#if:{{{TerAtkNotes|}}}|{{{TerAtkNotes}}}|}}|}}|}}{{#if: {{{QuaAtkName|}}}|{{#ifeq: {{{MeleeOrNatural}}}|Natural|{{#ifexpr: {{{{#var:MonsterDamageMatrix}}Natural-QuaSingleAtkQty|transcludesection={{{CR}}}}} > 0|{{#!: | ||
::* | ::* | ||
}} {{{{#var:MonsterDamageMatrix}}Natural-QuaSingleAtkQty|transcludesection={{{CR}}}}}x {{{QuaAtkName|<quaternary attack>}}} {{#if:{{{QuaAtkIsAuto-Hit|}}}|({{{QuaAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{QuaAtkVSTouchAC}}}|Y|+{{#expr:{{#var:QuaternaryToHit}} - 4}} vs. touch AC|+{{#var:QuaternaryToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}Natural-SecDamage|transcludesection={{# | }} {{{{#var:MonsterDamageMatrix}}Natural-QuaSingleAtkQty|transcludesection={{{CR}}}}}x {{{QuaAtkName|<quaternary attack>}}} {{#if:{{{QuaAtkIsAuto-Hit|}}}|({{{QuaAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{QuaAtkVSTouchAC}}}|Y|+{{#expr:{{#var:QuaternaryToHit}} - 4}} vs. touch AC|+{{#var:QuaternaryToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}Natural-SecDamage|transcludesection={{#if:{{{NudgeQuaDamage|}}}|{{#ifexpr:{{{CR}}} + {{#switch:{{{NudgeQuaDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}} < 1 |1/2|{{#expr: {{{CR}}} + {{#switch: {{{NudgeQuaDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}}}}}}|{{{CR}}}}}}}/x2) {{#if:{{{QuaAtkNotes|}}}|{{{QuaAtkNotes}}}|}}|}}|}}|}} | ||
: '''Full Attack:'''{{#!: | : '''Full Attack:'''{{#!: | ||
::* | ::* | ||
}} {{#if: {{{TerAtkName|}}}|{{#expr: {{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-PriFullAtkQty|transcludesection={{{CR}}}}} - {{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-TerFullAtkQty|transcludesection={{{CR}}}}}}}|{{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-PriFullAtkQty|transcludesection={{{CR}}}}}}}x {{{PriAtkName|<primary attack>}}} {{#if:{{{PriAtkIsAuto-Hit|}}}|({{{PriAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{PriAtkVSTouchAC}}}|Y|+{{#expr:{{#var:PrimaryToHit}} - 4}} vs. touch AC|+{{#var:PrimaryToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-PriDamage|transcludesection={{# | }} {{#if: {{{TerAtkName|}}}|{{#expr: {{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-PriFullAtkQty|transcludesection={{{CR}}}}} - {{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-TerFullAtkQty|transcludesection={{{CR}}}}}}}|{{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-PriFullAtkQty|transcludesection={{{CR}}}}}}}x {{{PriAtkName|<primary attack>}}} {{#if:{{{PriAtkIsAuto-Hit|}}}|({{{PriAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{PriAtkVSTouchAC}}}|Y|+{{#expr:{{#var:PrimaryToHit}} - 4}} vs. touch AC|+{{#var:PrimaryToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-PriDamage|transcludesection={{#if:{{{NudgePriDamage|}}}|{{#ifexpr:{{{CR}}} + {{#switch:{{{NudgePriDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}} < 1 |1/2|{{#expr: {{{CR}}} + {{#switch: {{{NudgePriDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}}}}}}|{{{CR}}}}}}}{{#ifeq:{{{MeleeOrNatural}}}|Melee|/19-20x2)|/x2)}} {{#if:{{{PriAtkNotes|}}}|{{{PriAtkNotes}}}|}}{{#ifeq: {{{MeleeOrNatural}}}|Natural|{{#ifexpr: {{{{#var:MonsterDamageMatrix}}Natural-SecFullAtkQty|transcludesection={{{CR}}}}} > 0|{{#!: | ||
::* | ::* | ||
}} {{#if: {{{QuaAtkName|}}}|{{#expr: {{{{#var:MonsterDamageMatrix}}Natural-SecFullAtkQty|transcludesection={{{CR}}}}} - {{{{#var:MonsterDamageMatrix}}Natural-QuaFullAtkQty|transcludesection={{{CR}}}}}}}|{{{{#var:MonsterDamageMatrix}}Natural-SecFullAtkQty|transcludesection={{{CR}}}}}}}x {{{SecAtkName|<secondary attack>}}} {{#if:{{{SecAtkIsAuto-Hit|}}}|({{{SecAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{SecAtkVSTouchAC}}}|Y|+{{#expr:{{#var:SecondaryToHit}} - 4}} vs. touch AC|+{{#var:SecondaryToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}Natural-SecDamage|transcludesection={{# | }} {{#if: {{{QuaAtkName|}}}|{{#expr: {{{{#var:MonsterDamageMatrix}}Natural-SecFullAtkQty|transcludesection={{{CR}}}}} - {{{{#var:MonsterDamageMatrix}}Natural-QuaFullAtkQty|transcludesection={{{CR}}}}}}}|{{{{#var:MonsterDamageMatrix}}Natural-SecFullAtkQty|transcludesection={{{CR}}}}}}}x {{{SecAtkName|<secondary attack>}}} {{#if:{{{SecAtkIsAuto-Hit|}}}|({{{SecAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{SecAtkVSTouchAC}}}|Y|+{{#expr:{{#var:SecondaryToHit}} - 4}} vs. touch AC|+{{#var:SecondaryToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}Natural-SecDamage|transcludesection={{#if:{{{NudgeSecDamage|}}}|{{#ifexpr:{{{CR}}} + {{#switch:{{{NudgeSecDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}} < 1 |1/2|{{#expr: {{{CR}}} + {{#switch: {{{NudgeSecDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}}}}}}|{{{CR}}}}}}}/x2) {{#if:{{{SecAtkNotes|}}}|{{{SecAtkNotes}}}|}}|}}|}}{{#if: {{{TerAtkName|}}}|{{#ifexpr: {{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-TerFullAtkQty|transcludesection={{{CR}}}}} > 0|{{#!: | ||
::* | ::* | ||
}} {{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-TerFullAtkQty|transcludesection={{{CR}}}}}x {{{TerAtkName|<tertiary attack>}}} {{#if:{{{TerAtkIsAuto-Hit|}}}|({{{TerAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{TerAtkVSTouchAC}}}|Y|+{{#expr:{{#var:TertiaryToHit}} - 4}} vs. touch AC|+{{#var:TertiaryToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-PriDamage|transcludesection={{# | }} {{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-TerFullAtkQty|transcludesection={{{CR}}}}}x {{{TerAtkName|<tertiary attack>}}} {{#if:{{{TerAtkIsAuto-Hit|}}}|({{{TerAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{TerAtkVSTouchAC}}}|Y|+{{#expr:{{#var:TertiaryToHit}} - 4}} vs. touch AC|+{{#var:TertiaryToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}{{{MeleeOrNatural}}}-PriDamage|transcludesection={{#if:{{{NudgeTerDamage|}}}|{{#ifexpr:{{{CR}}} + {{#switch:{{{NudgeTerDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}} < 1 |1/2|{{#expr: {{{CR}}} + {{#switch: {{{NudgeTerDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}}}}}}|{{{CR}}}}}}}{{#ifeq:{{{MeleeOrNatural}}}|Melee|/19-20x2)|/x2)}} {{#if:{{{TerAtkNotes|}}}|{{{TerAtkNotes}}}|}}|}}|}}{{#if: {{{QuaAtkName|}}}|{{#ifeq: {{{MeleeOrNatural}}}|Natural|{{#ifexpr: {{{{#var:MonsterDamageMatrix}}Natural-QuaFullAtkQty|transcludesection={{{CR}}}}} > 0|{{#!: | ||
::* | ::* | ||
}} {{{{#var:MonsterDamageMatrix}}Natural-QuaFullAtkQty|transcludesection={{{CR}}}}}x {{{QuaAtkName|<quaternary attack>}}} {{#if:{{{QuaAtkIsAuto-Hit|}}}|({{{QuaAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{QuaAtkVSTouchAC}}}|Y|+{{#expr:{{#var:QuaternaryToHit}} - 4}} vs. touch AC|+{{#var:QuaternaryToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}Natural-SecDamage|transcludesection={{# | }} {{{{#var:MonsterDamageMatrix}}Natural-QuaFullAtkQty|transcludesection={{{CR}}}}}x {{{QuaAtkName|<quaternary attack>}}} {{#if:{{{QuaAtkIsAuto-Hit|}}}|({{{QuaAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{QuaAtkVSTouchAC}}}|Y|+{{#expr:{{#var:QuaternaryToHit}} - 4}} vs. touch AC|+{{#var:QuaternaryToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}Natural-SecDamage|transcludesection={{#if:{{{NudgeQuaDamage|}}}|{{#ifexpr:{{{CR}}} + {{#switch:{{{NudgeQuaDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}} < 1 |1/2|{{#expr: {{{CR}}} + {{#switch: {{{NudgeQuaDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}}}}}}|{{{CR}}}}}}}/x2) {{#if:{{{QuaAtkNotes|}}}|{{{QuaAtkNotes}}}|}}|}}|}}|}} | ||
: '''Standard Ranged:''' {{#if:{{{RangedAtkName|}}}|{{{{#var:MonsterDamageMatrix}}Melee-PriSingleAtkQty|transcludesection={{{CR}}}}}x {{{RangedAtkName|<ranged attack>}}} {{#if:{{{RangedAtkIsAuto-Hit|}}}|({{{RangedAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{RangedAtkVSTouchAC}}}|Y|+{{#expr:{{#var:RangedToHit}} - 4}} vs. touch AC|+{{#var:RangedToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}Melee-PriDamage|transcludesection={{# | : '''Standard Ranged:''' {{#if:{{{RangedAtkName|}}}|{{{{#var:MonsterDamageMatrix}}Melee-PriSingleAtkQty|transcludesection={{{CR}}}}}x {{{RangedAtkName|<ranged attack>}}} {{#if:{{{RangedAtkIsAuto-Hit|}}}|({{{RangedAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{RangedAtkVSTouchAC}}}|Y|+{{#expr:{{#var:RangedToHit}} - 4}} vs. touch AC|+{{#var:RangedToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}Melee-PriDamage|transcludesection={{#if:{{{NudgeRangedDamage|}}}|{{#ifexpr:{{{CR}}} + {{#switch:{{{NudgeRangedDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}} < 1 |1/2|{{#expr: {{{CR}}} + {{#switch: {{{NudgeRangedDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}}}}}}|{{{CR}}}}}}}{{#if:{{{MeleeOrNatural|Melee}}}|/19-20x2)|/x2)}} {{#if:{{{RangedAtkNotes|}}}|{{{RangedAtkNotes}}}|}}{{#if:{{{HasRangedFullAttack|}}}|<br><br>'''Full Ranged:''' {{#if:{{{RangedAtkName|}}}|{{{{#var:MonsterDamageMatrix}}Melee-PriFullAtkQty|transcludesection={{{CR}}}}}|0}}x {{{RangedAtkName|<ranged attack>}}} {{#if:{{{RangedAtkIsAuto-Hit|}}}|({{{RangedAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{RangedAtkVSTouchAC}}}|Y|+{{#expr:{{#var:RangedToHit}} - 4}} vs. touch AC|+{{#var:RangedToHit}}}}}} ({{{{#var:MonsterDamageMatrix}}Melee-PriDamage|transcludesection={{#if:{{{NudgeRangedDamage|}}}|{{#ifexpr:{{{CR}}} + {{#switch:{{{NudgeRangedDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}} < 1 |1/2|{{#expr: {{{CR}}} + {{#switch: {{{NudgeRangedDamage}}}|vhi = 4|hi = 2|lo = -2|vlo = -4|#default = 0}}}}}}|{{{CR}}}}}}}{{#if:{{{MeleeOrNatural|Melee}}}|/19-20x2)|/x2)}} {{#if:{{{RangedAtkNotes|}}}|{{{RangedAtkNotes}}}|}}|}}|No Ranged Attack}} | ||
: '''Special Attacks:''' {{#if: {{{Ability-1-Name|}}}|{{{Ability-1-Name|}}}|-}}{{#if: {{{Ability-2-Name|}}}|, {{{Ability-2-Name|}}}|}}{{#if: {{{Ability-3-Name|}}}|, {{{Ability-3-Name|}}}|}}{{#if: {{{Ability-4-Name|}}}|, {{{Ability-4-Name|}}}|}}{{#if: {{{Ability-5-Name|}}}|, {{{Ability-5-Name|}}}|}}{{#if: {{{Ability-6-Name|}}}|, {{{Ability-6-Name|}}}|}}{{#if: {{{Ability-7-Name|}}}|, {{{Ability-7-Name|}}}|}}{{#if: {{{Ability-8-Name|}}}|, {{{Ability-8-Name|}}}|}}{{#if: {{{Ability-9-Name|}}}|, {{{Ability-9-Name|}}}|}} | : '''Special Attacks:''' {{#if: {{{Ability-1-Name|}}}|{{{Ability-1-Name|}}}|-}}{{#if: {{{Ability-2-Name|}}}|, {{{Ability-2-Name|}}}|}}{{#if: {{{Ability-3-Name|}}}|, {{{Ability-3-Name|}}}|}}{{#if: {{{Ability-4-Name|}}}|, {{{Ability-4-Name|}}}|}}{{#if: {{{Ability-5-Name|}}}|, {{{Ability-5-Name|}}}|}}{{#if: {{{Ability-6-Name|}}}|, {{{Ability-6-Name|}}}|}}{{#if: {{{Ability-7-Name|}}}|, {{{Ability-7-Name|}}}|}}{{#if: {{{Ability-8-Name|}}}|, {{{Ability-8-Name|}}}|}}{{#if: {{{Ability-9-Name|}}}|, {{{Ability-9-Name|}}}|}} |
Revision as of 18:36, 2 June 2016
Monster Name (CR ?)
? - Medium - ?
- <insert descriptive text here>
General
- Init: +0
- Senses:
- Perception: +0
Defense
- AC: 0, Touch: 0, Flat-Footed: 0
- Hit Points: 0 (Hit Dice: 0)
- Fort: +Expression error: Unrecognized punctuation character "["., Refl: +Expression error: Unrecognized punctuation character "["., Will: +Expression error: Unrecognized punctuation character "[".
- SR: -
- Special Defenses: -
- Strong Against:
- Weak Against:
Offense
- Movement Types: Walk 30 ft.
- Space / Reach: 5 ft. / 5 ft.
- Standard Attack:
- {{MonsterSingleDamage{{{MeleeOrNatural}}}-PriSingleAtkQty|transcludesection={{{CR}}}}}x <primary attack> +0 ({{MonsterSingleDamage{{{MeleeOrNatural}}}-PriDamage|transcludesection={{{CR}}}}}/x2)
- Full Attack:
- {{MonsterSingleDamage{{{MeleeOrNatural}}}-PriFullAtkQty|transcludesection={{{CR}}}}}x <primary attack> +0 ({{MonsterSingleDamage{{{MeleeOrNatural}}}-PriDamage|transcludesection={{{CR}}}}}/x2)
- Standard Ranged: No Ranged Attack
- Special Attacks: -
- Action Points: 0
Statistics
- Str: -, Dex: -, Con: -, Int: -, Wis: -, Cha: -
- Base Atk: +0; CMB: +Expression error: Unrecognized punctuation character "[". ; CMD: 0
- Feats: -
- Skills: -
- Languages: -
Special Abilities
- None
Combat Tactics
- None (They just stand around)
Out of Combat
- -
Rewards
- XP: 0
- Treasure: Sell value of 0 gp.
* - indicates value has been adjusted from the base value for the monster's CR.