Template:MonsterStrongAgainst: Difference between revisions

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{{#switch: {{{transcludesection|}}}
{{#switch: {{{transcludesection|}}}
| Aberration =  
| Aberration-1 =
| Animal =  
| Aberration-2 =
| Construct = {{#!:
| Aberration-3 =
::* (Construct 1) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms)
| Aberration-4 =
::* (Construct 2) Immune: disease, poison, ability damage, ability drain, energy drain
| Aberration-5 =
::* (Construct 3) Immune: death effects, necromancy effects, sleep effects
| Aberration-6 =  
::* (Construct 4) Immune: nonlethal damage
| Animal-1 =
::* (Construct 5) Immune: paralysis, stunning, fatigue, exhaustion
| Animal-2 =
::* (Construct 6) Immune: any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)
| Animal-3 =
| Animal-4 =
| Animal-5 =
| Animal-6 =  
| Construct-1 = {{#!:
* (Construct 1) '''''Immune (no effect):''''' diseases ([[infected]], [[diseased]], [[blighted]]), poisons ([[tainted]], [[poisoned]], [[blighted]]), ability damage ([[Ability Dilution|dilution]], [[Ability Damage|damage]], [[Ability Drain|drain]]), and essence damage ([[Essence Suppression|suppression]], [[Essence Omission|omission]], [[Essence Destruction|destruction]])
}}
}}
| Dragon = {{#!:
| Construct-2 = {{#!:
::* (Dragon 1) Immune: magical sleep, paralysis
* (Construct 2) '''''Immune (no effect):''''' bleeds ([[bruised]], [[bleed]], [[ruptured]]), [[fatigued]], [[exhausted]]
}}
}}
| Fey =
| Construct-3 = {{#!:
| Humanoid =
* (Construct 3) '''''Immune (no effect):''''' magical sleep ([[drowsy]], [[sluggish]], [[asleep]]), [[paralyzed]], [[stunned]]
| Magical Beast =
| Monstrous Humanoid =
| Ooze = {{#!:
::* (Ooze 1) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (an ooze with an Int score loses this trait)
::* (Ooze 2) Immune: gaze attacks, visual effects, illusions, and other attack forms that rely on sight
::* (Ooze 3) Immune: poison, sleep, polymorph, paralysis, stunning
::* (Ooze 4) Immune: flanking, critical hits
::* (Ooze 5) Hardened (half damage): precision damage
}}
}}
| Outsider =
| Construct-4 = {{#!:
| Plant = {{#!:
* (Construct 4) '''''Immune (no effect):''''' any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)
::* (Plant 1) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (a plant with an Int score loses this trait)
::* (Plant 2) Immune: poison, sleep, polymorph, paralysis, stunning
::* (Plant 3) Immune: Trip, Drag, Reposition, Forced Movement (a plant with any sort of movement loses this trait)
}}
}}
| Protean =  
| Construct-5 =
| Swarm = {{#!:
| Construct-6 =  
::* (Swarm 1) Hardened (half damage): Slashing and Piercing weapons
| Dragon-1 = {{#!:
::* (Swarm 2) Immune: Critical Hits and Flanking
* (Dragon 1) '''''Immune (no effect):''''' magical sleep ([[drowsy]], [[sluggish]], [[asleep]]), [[paralyzed]], [[stunned]]
::* (Swarm 3) Immune: Trips, Grapples and Bull Rushes
::* (Swarm 4) Immune: any spell which targets a specific number of creatures, except mind-affecting spells (if this creature has an Int score).
}}
}}
| Troop = {{#!:
| Dragon-2 = {{#!:
::* (Troop 1) Immune: flanking (but NOT critical hits or precision damage)
* (Dragon 2) '''''Immune (no effect):''''' {{dmg|sonic}}
::* (Troop 2) Immune: any attack which targets CMD
::* (Troop 3) Immune: any spell which targets a specific number of creatures, except mind-affecting spells
}}
}}
| Undead = {{#!:
| Dragon-3 = {{#!:
::* (Undead 1) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms)
* (Dragon 3) '''''Immune (no effect):''''' fear
::* (Undead 2) Immune: disease, poison, ability damage, ability drain, energy drain
::* (Undead 3) Immune: death effects, necromancy effects, sleep effects
::* (Undead 4) Immune: nonlethal damage
::* (Undead 5) Immune: paralysis, stunning, fatigue, exhaustion
::* (Undead 6) Immune: any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)
}}
}}
| Vermin = {{#!:
| Dragon-4 =
::* (Vermin 1) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (vermin with an Int score loses this trait)
| Dragon-5 =
| Dragon-6 =
| Elemental-1 = {{#!:
* (Elemental 1) '''''Hardened (½ damage):''''' precision damage, critical hits
}}
}}
| #default =
| Elemental-2 = {{#!:
* (Elemental 2) '''''Immune (no effect):''''' bleeds ([[bruised]], [[bleed]], [[ruptured]]), poisons ([[tainted]], [[poisoned]], [[blighted]]).
}}
| Elemental-3 = {{#!:
* (Elemental 3) '''''Immune (no effect):''''' magical sleep ([[drowsy]], [[sluggish]], [[asleep]]), [[paralyzed]], [[stunned]]
}}
| Elemental-4 =
| Elemental-5 =
| Elemental-6 =
| Fey-1 =
| Fey-2 =
| Fey-3 =
| Fey-4 =
| Fey-5 =
| Fey-6 =
| Humanoid-1 =
| Humanoid-2 =
| Humanoid-3 =
| Humanoid-4 =
| Humanoid-5 =
| Humanoid-6 =
| Incorporeal-1 = {{#!:
* (Incorporeal) '''''Immune (no effect):''''' all damage from non-magic weapons.
}}
| Incorporeal-2 = {{#!:
* (Incorporeal) '''''Hardened (½ damage):''''' magic weapons, spells, spell-like effects, and supernatural effects.
}}
| Incorporeal-3 = {{#!:
* (Incorporeal) Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.
}}
| Incorporeal-4 = {{#!:
* (Incorporeal) May enter and move through solid objects, but must remain within one square of the surface. May attack adjacent living creatures from within solid objects with a 50% miss chance.  While doing so, they can also be attacked, with a 50% miss chance.
}}
| Incorporeal-5 =
| Incorporeal-6 =
| Magical Beast-1 =
| Magical Beast-2 =
| Magical Beast-3 =
| Magical Beast-4 =
| Magical Beast-5 =
| Magical Beast-6 =
| Mindless = {{#!:
* (Mindless) '''''Immune (no effect):''''' all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
}}
| Monstrous Humanoid-1 =
| Monstrous Humanoid-2 =
| Monstrous Humanoid-3 =
| Monstrous Humanoid-4 =
| Monstrous Humanoid-5 =
| Monstrous Humanoid-6 =
| Ooze-1 = {{#!:
* (Ooze 1) '''''Immune (no effect):''''' gaze attacks, visual effects, illusions, and other attack forms that rely on sight
}}
| Ooze-2 = {{#!:
* (Ooze 2) '''''Immune (no effect):''''' poisons ([[tainted]], [[poisoned]], [[blighted]]), magical sleep ([[drowsy]], [[sluggish]], [[asleep]]), [[paralyzed]], [[stunned]], polymorph
}}
| Ooze-3 = {{#!:
* (Ooze 3) '''''Immune (no effect):''''' flanking, prone ([[quelled]], [[prone]], splayed]])
}}
| Ooze-4 = {{#!:
* (Ooze 4) '''''Hardened (½ damage):''''' critical hits, precision damage
}}
| Ooze-5 =
| Ooze-6 =
| Outsider-1 =
| Outsider-2 =
| Outsider-3 =
| Outsider-4 =
| Outsider-5 =
| Outsider-6 =
| Plant-1 = {{#!:
* (Plant 1) '''''Immune (no effect):''''' poisons ([[tainted]], [[poisoned]], [[blighted]]), magical sleep ([[drowsy]], [[sluggish]], [[asleep]]), [[paralyzed]], [[stunned]], polymorph
}}
| Plant-2 = {{#!:
* (Plant 2) '''''Immune (no effect):''''' Forced movement (including Drag, Reposition), Prone ([[quelled]], [[prone]], [[splayed]])
}}
| Plant-3 =
| Plant-4 =
| Plant-5 =
| Plant-6 =
| Protean-1 =
| Protean-2 =
| Protean-3 =
| Protean-4 =
| Protean-5 =
| Protean-6 =
| Swarm-1 = {{#!:
* (Swarm 1) '''''Hardened (½ damage):''''' {{dmg|slashing}}, {{dmg|piercing}}
}}
| Swarm-2 = {{#!:
* (Swarm 2) '''''Immune (no effect):''''' Critical Hits and Flanking
}}
| Swarm-3 = {{#!:
* (Swarm 3) '''''Immune (no effect):''''' any attack that targets Maneuver Defense
}}
| Swarm-4 = {{#!:
* (Swarm 4) '''''Immune (no effect):''''' any spell that targets a specific number of creatures, except mind-affecting spells (if this creature has an Int score).
}}
| Swarm-5 =
| Swarm-6 =
| Troop-1 = {{#!:
* (Troop 1) '''''Immune (no effect):''''' Flanking
}}
| Troop-2 = {{#!:
* (Troop 2) '''''Immune (no effect):''''' any attack that targets Maneuver Defense
}}
| Troop-3 = {{#!:
* (Troop 3) '''''Immune (no effect):''''' any spell that targets a specific number of creatures, except mind-affecting spells
}}
| Troop-4 =
| Troop-5 =
| Troop-6 =
| Undead-1 = {{#!:
* (Undead 1) '''''Immune (no effect):''''' diseases ([[infected]], [[diseased]], [[blighted]]), poisons ([[tainted]], [[poisoned]], [[blighted]]), ability damage ([[Ability Dilution|dilution]], [[Ability Damage|damage]], [[Ability Drain|drain]]), and essence damage ([[Essence Suppression|suppression]], [[Essence Omission|omission]], [[Essence Destruction|destruction]])
}}
| Undead-2 = {{#!:
* (Undead 2) '''''Immune (no effect):''''' bleeds ([[bruised]], [[bleed]], [[ruptured]]), [[fatigued]], [[exhausted]]
}}
| Undead-3 = {{#!:
* (Undead 3) '''''Immune (no effect):''''' magical sleep ([[drowsy]], [[sluggish]], [[asleep]]), [[paralyzed]], [[stunned]]
}}
| Undead-4 = {{#!:
* (Undead 4) '''''Immune (no effect):''''' any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)
}}
| Undead-5 =
| Undead-6 =
| Vermin-1 =
| Vermin-2 =
| Vermin-3 =
| Vermin-4 =
| Vermin-5 =
| Vermin-6 =
| #default =  
}}
}}

Latest revision as of 21:18, 22 January 2022