Template:MonsterStrongAgainst: Difference between revisions

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| Animal =  
| Animal =  
| Construct = {{#!:
| Construct = {{#!:
::* (Construct) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms)
::* (Construct 1) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms)
::* (Construct) Immune: disease, poison, ability damage, ability drain, energy drain
::* (Construct 2) Immune: disease, poison, ability damage, ability drain, energy drain
::* (Construct) Immune: death effects, necromancy effects, sleep effects
::* (Construct 3) Immune: death effects, necromancy effects, sleep effects
::* (Construct) Immune: nonlethal damage
::* (Construct 4) Immune: nonlethal damage
::* (Construct) Immune: paralysis, stunning, fatigue, exhaustion
::* (Construct 5) Immune: paralysis, stunning, fatigue, exhaustion
::* (Construct) Immune: any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)
::* (Construct 6) Immune: any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)
}}
}}
| Dragon = {{#!:
| Dragon = {{#!:
::* (Dragon) Immune: magical sleep, paralysis
::* (Dragon 1) Immune: magical sleep, paralysis
}}
}}
| Fey =  
| Fey =  
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| Monstrous Humanoid =  
| Monstrous Humanoid =  
| Ooze = {{#!:
| Ooze = {{#!:
::* (Ooze) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (an ooze with an Int score loses this trait)
::* (Ooze 1) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (an ooze with an Int score loses this trait)
::* (Ooze) Immune: gaze attacks, visual effects, illusions, and other attack forms that rely on sight
::* (Ooze 2) Immune: gaze attacks, visual effects, illusions, and other attack forms that rely on sight
::* (Ooze) Immune: poison, sleep, polymorph, paralysis, stunning
::* (Ooze 3) Immune: poison, sleep, polymorph, paralysis, stunning
::* (Ooze) Immune: flanking, critical hits
::* (Ooze 4) Immune: flanking, critical hits
::* (Ooze) Hardened (half damage): precision damage
::* (Ooze 5) Hardened (half damage): precision damage
}}
}}
| Outsider =  
| Outsider =  
| Plant = {{#!:
| Plant = {{#!:
::* (Plant) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (a plant with an Int score loses this trait)
::* (Plant 1) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (a plant with an Int score loses this trait)
::* (Plant) Immune: poison, sleep, polymorph, paralysis, stunning
::* (Plant 2) Immune: poison, sleep, polymorph, paralysis, stunning
::* (Plant) Immune: Trip, Drag, Reposition, Forced Movement (a plant with any sort of movement loses this trait)
::* (Plant 3) Immune: Trip, Drag, Reposition, Forced Movement (a plant with any sort of movement loses this trait)
}}
}}
| Protean =  
| Protean =  
| Swarm = {{#!:
| Swarm = {{#!:
::* (Swarm) Hardened (half damage): Slashing and Piercing weapons
::* (Swarm 1) Hardened (half damage): Slashing and Piercing weapons
::* (Swarm) Immune: Critical Hits and Flanking
::* (Swarm 2) Immune: Critical Hits and Flanking
::* (Swarm) Immune: Trips, Grapples and Bull Rushes
::* (Swarm 3) Immune: Trips, Grapples and Bull Rushes
::* (Swarm) Immune: any spell which targets a specific number of creatures, except mind-affecting spells (if this creature has an Int score).
::* (Swarm 4) Immune: any spell which targets a specific number of creatures, except mind-affecting spells (if this creature has an Int score).
}}
}}
| Troop = {{#!:
| Troop = {{#!:
::* (Troop) Immune: flanking (but NOT critical hits or precision damage)
::* (Troop 1) Immune: flanking (but NOT critical hits or precision damage)
::* (Troop) Immune: any attack which targets CMD
::* (Troop 2) Immune: any attack which targets CMD
::* (Troop) Immune: any spell which targets a specific number of creatures, except mind-affecting spells
::* (Troop 3) Immune: any spell which targets a specific number of creatures, except mind-affecting spells
}}
}}
| Undead = {{#!:
| Undead = {{#!:
::* (Undead) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms)
::* (Undead 1) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms)
::* (Undead) Immune: disease, poison, ability damage, ability drain, energy drain
::* (Undead 2) Immune: disease, poison, ability damage, ability drain, energy drain
::* (Undead) Immune: death effects, necromancy effects, sleep effects
::* (Undead 3) Immune: death effects, necromancy effects, sleep effects
::* (Undead) Immune: nonlethal damage
::* (Undead 4) Immune: nonlethal damage
::* (Undead) Immune: paralysis, stunning, fatigue, exhaustion
::* (Undead 5) Immune: paralysis, stunning, fatigue, exhaustion
::* (Undead) Immune: any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)
::* (Undead 6) Immune: any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)
}}
}}
| Vermin = {{#!:
| Vermin = {{#!:
::* (Vermin) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (vermin with an Int score loses this trait)
::* (Vermin 1) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (vermin with an Int score loses this trait)
}}
}}
| #default =
| #default =
}}
}}

Revision as of 21:30, 14 September 2016