Template:MonsterWeakAgainst: Difference between revisions

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| Animal =  
| Animal =  
| Construct = {{#!:
| Construct = {{#!:
::* (Construct): Cannot heal damage on its own, but can be repaired via [[Make Whole (Spell)|Make Whole]], [[Make Whole, Greater (Spell)|Greater Make Whole]], [[Field Repair]], a workshop and the [[Creator]] feat.
* (Construct 1): Cannot heal damage on its own, but can be repaired via [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]], [[Make Whole, Greater (Sorcerer/Wizard Spell)|Greater Make Whole]], [[Field Repair]], a workshop and the [[Creator]] feat.
}}
}}
| Dragon =  
| Dragon =  
| Fey = {{#!:
| Fey = {{#!:
::* (Fey) Vulnerable (1.5x damage): Cold Iron
* (Fey 1) '''''Vulnerable (1.5x damage):''''' Cold Iron
}}
}}
| Humanoid =  
| Humanoid =  
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| Outsider =  
| Outsider =  
| Plant =  
| Plant =  
| Protean =  
| Protean = {{#!:
* (Protean 1) '''''Vulnerable (1.5x damage):''''' Silver
}}
| Swarm = {{#!:
| Swarm = {{#!:
::* (Swarm) Vulnerable (1.5x damage): area of effect spells
* (Swarm 1) '''''Vulnerable (1.5x damage):''''' area of effect spells (including Channel Divinity)
}}
}}
| Troop = {{#!:
| Troop = {{#!:
::* (Troop) Vulnerable (1.5x damage): area of effect spells
* (Troop 1) '''''Vulnerable (1.5x damage):''''' area of effect spells (including Channel Divinity)
}}
}}
| Undead = {{#!:
| Undead = {{#!:
::* (Undead) Cannot heal damage on its own (if it has no Int), but healed by negative energy.
* (Undead 1) Undead cannot be healed normally, but negative energy restores their health like healing.
}}
}}
| Vermin =  
| Vermin =  
| #default =
| #default =
}}
}}

Latest revision as of 02:52, 12 February 2021