Template:MonsterWeakAgainst: Difference between revisions

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| Animal =  
| Animal =  
| Construct = {{#!:
| Construct = {{#!:
::* (Construct): Cannot heal damage on its own, but can be repaired via [[Make Whole (Spell)|Make Whole]], [[Make Whole, Greater (Spell)|Greater Make Whole]], [[Field Repair]], a workshop and the [[Creator]] feat.
::* (Construct 1): Cannot heal damage on its own, but can be repaired via [[Make Whole (Spell)|Make Whole]], [[Make Whole, Greater (Spell)|Greater Make Whole]], [[Field Repair]], a workshop and the [[Creator]] feat.
}}
}}
| Dragon =  
| Dragon =  
| Fey = {{#!:
| Fey = {{#!:
::* (Fey) Vulnerable (1.5x damage): Cold Iron
::* (Fey 1) Vulnerable (1.5x damage): Cold Iron
}}
}}
| Humanoid =  
| Humanoid =  
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| Plant =  
| Plant =  
| Protean = {{#!:
| Protean = {{#!:
::* (Protean) Vulnerable (1.5x damage): Silver
::* (Protean 1) Vulnerable (1.5x damage): Silver
}}
}}
| Swarm = {{#!:
| Swarm = {{#!:
::* (Swarm) Vulnerable (1.5x damage): area of effect spells
::* (Swarm 1) Vulnerable (1.5x damage): area of effect spells
}}
}}
| Troop = {{#!:
| Troop = {{#!:
::* (Troop) Vulnerable (1.5x damage): area of effect spells
::* (Troop 1) Vulnerable (1.5x damage): area of effect spells
}}
}}
| Undead = {{#!:
| Undead = {{#!:
::* (Undead) Cannot heal damage on its own (if it has no Int), but healed by negative energy.
::* (Undead 1) Cannot heal damage on its own (if it has no Int), but healed by negative energy.
}}
}}
| Vermin =  
| Vermin =  
| #default =
| #default =
}}
}}

Revision as of 21:30, 14 September 2016