Template:Monster Role

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Heavy

Hit Points: 2

XP: 2

Treasure: 2

Action Points: 1

Damage Multiplier: Double

Initiative Mod: 0

Condition Immunity:

  • Immunity: Heavies are immune to the first instance of all conditions applied during an encounter.

Killer

Hit Points: 2

XP: 2

Treasure: 2

Action Points: 0

Damage Multiplier: Triple

Initiative Mod: 0.33

Condition Immunity:

Leader

Hit Points: 2

XP: 2

Treasure: 2

Action Points: 0

Damage Multiplier: Single

Initiative Mod: 0

Condition Immunity:

Minion

Hit Points: 0+1

XP: 0.25

Treasure: 0.25

Action Points: 0

Damage Multiplier: Single

Initiative Mod: 0

Condition Immunity:

Shooter

Hit Points: 2

XP: 2

Treasure: 2

Action Points: 0

Damage Multiplier: Double

Initiative Mod: 0.5

Condition Immunity:

Sneak

Hit Points: 1

XP: 2

Treasure: 2

Action Points: 0

Damage Multiplier: Single

Initiative Mod: 0.5

Condition Immunity:

Tank

Hit Points: 2

XP: 2

Treasure: 2

Action Points: 0

Damage Multiplier: Single

Initiative Mod: 0

Condition Immunity:

  • Immunity: Tanks are immune to all conditions applied during an encounter.

Threat

Hit Points: 3

XP: 4

Treasure: 4

Action Points: 2

Damage Multiplier: Triple

Initiative Mod: 0

Condition Immunity:

  • Immunity: Threats are immune to the first 5 instances of all conditions applied during an encounter.

Villain

Hit Points: 4

XP: 4

Treasure: 4

Action Points: 2

Damage Multiplier: Triple

Initiative Mod: 0

Condition Immunity:

  • Immunity: Villains are immune to the first 8 instances of each condition, even outside of an encounter.