Template:Primary-Dmg: Difference between revisions
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* <nowiki>{{Primary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki> | * <nowiki>{{Primary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki> | ||
</noinclude><includeonly> | </noinclude><includeonly>{{ | ||
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{{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default= | {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default= | ||
{{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10 | {{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10 | ||
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}} round 0 | }} round 0 | ||
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Revision as of 14:47, 14 December 2017
Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
{{Primary-Dmg}}
Parameters (all are optional):
- (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
- n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
- op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
- d = modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d=4, d=6, d=8, d=10, d=12.
Examples:
- {{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
- {{Primary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.